MirrMurr Level 1 of the Dungeon (0, 1, D:1) a +0 club (1, 14, D:1) a +0 dagger a +0 club (3, -1, D:1) 26 bolts (16, -10, D:1) a +0 leather armour (31, -6, D:1) a +0 short sword (40, 26, D:1) a +0 robe (41, 4, D:1) a +0 dagger (44, 24, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, -14, D:2) a +0 mace (11, -11, D:2) a +0 mace (12, -12, D:2) a +0 mace (13, -18, D:2) a cursed +0 mace (14, -19, D:2) a +0 mace (14, -18, D:2) a +0 mace (14, -16, D:2) a +0 mace (14, -14, D:2) a +0 mace (14, -11, D:2) a +0 mace (15, -19, D:2) a +0 mace (16, -13, D:2) a +0 mace (16, -12, D:2) a +0 mace (16, -11, D:2) a +0 mace (17, -15, D:2) a +0 mace (19, -18, D:2) a +0 mace (20, -19, D:2) a +0 mace (20, -18, D:2) a +0 mace (22, -3, D:2) a +0 ring mail (30, -3, D:2) 6 exploding tomahawks (38, -11, D:2) a +0 leather armour