MirrMurr Level 1 of the Dungeon (0, 2, D:1) a +0 club (7, -8, D:1) a +0 dagger (8, -6, D:1) a +0 club (15, -25, D:1) a +0 club a +0 club (19, -11, D:1) a cursed +0 club (26, -20, D:1) a +0 ring mail (26, -19, D:1) a +0 pair of boots (44, 13, D:1) a +0 large shield (50, -2, D:1) a +0 whip (50, -1, D:1) a +0 short sword (52, 11, D:1) a +0 ring mail (54, -11, D:1) a +0 dagger (54, 8, D:1) a +0 dagger (56, -22, D:1) 20 arrows (60, -31, D:1) a +0 short sword (60, -23, D:1) 26 arrows (64, -8, D:1) 24 arrows Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (4, -8, D:2) a +0 club (8, -5, D:2) a +0 quarterstaff (9, -7, D:2) a cursed +0 scale mail (15, -6, D:2) a bat corpse (skeletalised by now) (22, 12, D:2) a +0 chain mail (25, 8, D:2) a +0 hand axe (27, 4, D:2) a +0 club (47, -8, D:2) a scroll of random uselessness (58, -19, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a stone (2, 2, D:3) a stone (6, 6, D:3) a stone (9, 8, D:3) an uncursed amulet of magic regeneration (13, 1, D:3) a scroll of immolation (16, 25, D:3) a +0 ring mail (20, 1, D:3) a +1 whip of flaming (21, 17, D:3) a worm corpse