MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 1, D:1) a +0 club (5, -17, D:1) 22 arrows (19, 6, D:1) 24 arrows (23, -17, D:1) a +0 robe (30, -15, D:1) a +0 club Level 2 of the Dungeon (2, -8, D:2) a +0 short sword (6, -6, D:2) a +0 dagger (7, 8, D:2) a +0 trident (9, -18, D:2) a +0 flail (10, -27, D:2) a +0 dagger (18, -20, D:2) a +0 whip (19, 4, D:2) a +0 whip Level 3 of the Dungeon (0, 11, D:3) a stone (1, 5, D:3) a ball python corpse (skeletalised by now) (2, 15, D:3) a stone (4, -21, D:3) a +0 short sword (11, 19, D:3) a stone (12, -15, D:3) a +0 flail (still there?) 3 stones (still there?) (15, -9, D:3) a +0 dagger (16, -11, D:3) a stone (17, -10, D:3) a stone (18, -11, D:3) a stone (18, -9, D:3) 2 stones (19, -10, D:3) a stone (19, -9, D:3) a stone (19, -5, D:3) a +0 dagger (21, -5, D:3) a +3 quarterstaff of chaos (22, -18, D:3) a +0 mace (22, -4, D:3) a +0 robe a cursed +0 dagger an orc skeleton (22, 2, D:3) 3 stones (25, -6, D:3) a +0 leather armour a +0 club (25, -5, D:3) a +0 club (25, 15, D:3) a +0 rapier (31, 11, D:3) a +0 dagger of electrocution a +0 blowgun (33, 17, D:3) a +0 flail (44, 18, D:3) a +0 flail