MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (26, 15, D:1) a +0 leather armour (29, -13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, -31, D:2) a +0 whip (10, -42, D:2) a +0 dagger a +0 club a +0 dagger (10, -35, D:2) a +0 hunting sling (12, -36, D:2) a +0 dagger (20, -32, D:2) a +0 dagger a +0 dagger (20, -30, D:2) a +0 leather armour a +0 club (21, -32, D:2) a +0 ring mail a +0 hand axe (22, -19, D:2) a +0 dagger (43, -25, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (14, -3, D:3) a +0 mace (14, 5, D:3) 5 gold pieces (14, 7, D:3) 14 gold pieces (14, 13, D:3) 22 arrows (15, 6, D:3) 13 bolts (18, -3, D:3) a +0 club (20, 9, D:3) a +0 leather armour (20, 25, D:3) a +0 short sword (22, 3, D:3) a +0 cloak (25, 6, D:3) a wand of disintegration (13) (31, 14, D:3) a +0 dagger (32, 13, D:3) 22 bolts (34, -9, D:3) a +0 short sword (36, 6, D:3) a cursed +0 robe a +0 dagger (39, -7, D:3) a +0 short sword (39, 9, D:3) a +0 flail Level 4 of the Dungeon (9, 12, D:4) the +8 whip of Benevolence {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (38, 3, D:4) a stone (38, 4, D:4) a stone (39, -1, D:4) a stone (40, -1, D:4) a stone the Ecumenical Temple