MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 24, D:1) a cursed -1 club (19, 22, D:1) a +0 whip (25, 29, D:1) a +0 club (29, 16, D:1) a +0 club (29, 17, D:1) a +0 short sword (42, 17, D:1) a +0 club (43, -3, D:1) a +0 mace (54, 30, D:1) a cursed -3 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, 15, D:2) a +0 club (5, 22, D:2) a +0 club (12, 22, D:2) a +0 ring mail (15, -12, D:2) 28 arrows (15, 18, D:2) a +0 scale mail (17, 24, D:2) a +0 scale mail (37, -20, D:2) a cursed -3 whip (45, 13, D:2) a +0 whip (45, 15, D:2) 5 tomahawks (48, 29, D:2) a +0 club Level 3 of the Dungeon (16, 11, D:3) a +0 scale mail (33, 16, D:3) a +0 rapier (38, -19, D:3) a +0 robe (41, -7, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (20, 7, D:4) a +0 club (20, 17, D:4) a +0 war axe (21, 1, D:4) a +0 battleaxe (21, 7, D:4) a +2 hand axe of freezing (21, 14, D:4) a +0 short sword a +0 short sword a +0 leather armour a +0 scale mail (22, 14, D:4) a +0 whip a +0 club (23, 6, D:4) a +2 hand axe of chopping a +0 leather armour (26, 21, D:4) 7 arrows (30, 2, D:4) a +0 robe (30, 6, D:4) a +0 flail (31, 22, D:4) a +0 dagger (41, 29, D:4) a +0 helmet (48, 27, D:4) a +0 hand axe (49, 4, D:4) 16 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (3, 42, D:5) a +0 dagger a +0 robe a +0 short sword a +0 club (3, 43, D:5) a +0 hand axe a +0 chain mail a cursed -2 falchion a +0 leather armour (5, 33, D:5) an uncursed amulet of rage (9, 43, D:5) the cursed +0 leather armour of the Gardener {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (15, 31, D:5) a +0 quarterstaff (25, 35, D:5) a +0 pair of gloves (27, -2, D:5) a +0 dagger (33, 30, D:5) a +0 robe (35, 41, D:5) a +0 cloak (42, 14, D:5) 7 gold pieces (47, 41, D:5) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (51, -3, D:5) a +0 giant club a +0 flail (54, 2, D:5) a +0 spear (54, 4, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (14, -2, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (15, -5, D:6) a +0 leather armour a +0 war axe (15, -2, D:6) a +0 club a +0 leather armour a +0 war axe of electrocution a +0 leather armour (15, 38, D:6) a +0 ring mail (16, -5, D:6) a +0 chain mail a +1 morningstar of protection (17, -5, D:6) a +0 flail (17, 14, D:6) a +0 long sword (17, 24, D:6) 14 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 spear (3, 7, D:7) 2 arrows (3, 9, D:7) 3 arrows a +0 blowgun (3, 10, D:7) a +0 club a +0 short sword a +0 dagger 21 arrows a +0 shortbow (5, 13, D:7) a +0 whip (7, -26, D:7) 29 arrows (8, -14, D:7) a +0 short sword (13, -26, D:7) a +0 scale mail (22, 3, D:7) a +0 scale mail (24, -14, D:7) a +2 helmet (28, -23, D:7) a +0 scale mail (29, -23, D:7) a +0 long sword (30, -20, D:7) a cursed -1 hand axe (31, 11, D:7) a +0 spear of piercing a +0 scale mail (32, 11, D:7) a +0 short sword (32, 12, D:7) a +5 battleaxe a +0 robe (34, 10, D:7) a +0 club a +0 arbalest (39, 10, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) 19 arrows (8, -8, D:8) a +0 war axe (8, -5, D:8) a +0 flail (9, -6, D:8) a +0 club (9, -5, D:8) a +0 chain mail (10, -2, D:8) a +0 whip (10, 7, D:8) an arrow (11, 7, D:8) 2 arrows (12, 7, D:8) an arrow (12, 17, D:8) 2 arrows (13, 7, D:8) an arrow (13, 17, D:8) a +0 shortbow 12 arrows (14, 1, D:8) the +1 glaive of Fiaklilo {chop, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. (14, 8, D:8) 2 arrows (15, -4, D:8) a +0 chain mail (15, 1, D:8) a +0 short sword a +0 chain mail a +0 dagger a +0 leather armour (16, 1, D:8) a +1 trident of protection (16, 8, D:8) an arrow (17, 8, D:8) 2 arrows (18, -3, D:8) a +0 spear a +0 ring mail (24, -10, D:8) a +0 flail (24, -9, D:8) a +0 club (26, -9, D:8) a +0 flail a +0 whip (27, -11, D:8) a +0 ring mail a +0 trident (28, -8, D:8) a +0 cloak a +1 dagger of protection (37, 20, D:8) a +0 spear (39, 19, D:8) a +0 mace a +0 short sword a +2 short sword of electrocution a +0 whip (39, 20, D:8) a +0 short sword (49, -11, D:8) a +0 scale mail (50, 23, D:8) a +0 flail Level 9 of the Dungeon [Shop] Adwuyp's Distillery 2 potions of curing (78 gold) 2 potions of agility (104 gold) a potion of cancellation (104 gold) a potion of brilliance (52 gold) a potion of ambrosia (104 gold) a potion of resistance (130 gold) a potion of heal wounds (65 gold) a potion of flight (39 gold) a potion of might (52 gold) 2 potions of flight (78 gold) a potion of magic (104 gold) (0, 0, D:9) a +0 falchion (1, 25, D:9) a scroll of holy word (3, -2, D:9) a cursed -1 morningstar (23, 4, D:9) a +0 morningstar (25, 2, D:9) a +0 quarterstaff (25, 16, D:9) a +0 mace a +0 chain mail (26, -26, D:9) 25 arrows (26, 14, D:9) a +0 dagger a +0 robe (26, 16, D:9) a +0 dagger a +2 robe of resistance a +0 dagger a +0 leather armour a +0 dagger a +0 robe (27, -2, D:9) a +0 club a +0 whip (28, -1, D:9) a +0 trident a cursed +0 scale mail (30, -14, D:9) a lightning rod (4/4) (38, 16, D:9) a phial of floods (59, -7, D:9) a cursed +0 ring mail (62, -17, D:9) a +0 robe Level 10 of the Dungeon [Shop] Ocacs's Antique Armour Boutique a +0 pair of gloves (112 gold) a +0 robe (17 gold) a +0 scale mail (100 gold) a +0 scale mail (100 gold) a +0 cloak of invisibility (287 gold) a cursed +0 leather armour (2 gold) a +0 scale mail (100 gold) a +0 chain mail (112 gold) a +0 chain mail (112 gold) a cursed +0 scale mail (25 gold) a +0 chain mail (112 gold) (0, 0, D:10) a +0 giant club (7, 10, D:10) a +0 leather armour (8, -17, D:10) a +0 leather armour (10, 6, D:10) a +3 short sword (22, -16, D:10) a +0 mace (25, 4, D:10) a +0 hand axe a +0 leather armour (27, 5, D:10) a +0 morningstar a +0 hand axe a +0 chain mail (27, 6, D:10) a +0 short sword a +0 ring mail (29, 13, D:10) a +0 leather armour (32, -36, D:10) a +0 long sword (42, -14, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 hand axe a cursed +0 leather armour (1, 0, D:11) a +0 battleaxe a +0 chain mail (2, 0, D:11) a +0 dagger a +0 robe (11, 5, D:11) a +0 club (13, -19, D:11) a +0 dagger a +0 robe (13, -18, D:11) a +0 war axe a +0 leather armour (15, -18, D:11) a +0 short sword a +0 leather armour (15, -17, D:11) a +0 mace a +0 plate armour (17, -33, D:11) a yak skeleton (25, 10, D:11) a +8 antimagic halberd (32, -22, D:11) a kobold corpse (33, -23, D:11) a cursed -1 short sword a kobold corpse (35, -12, D:11) a sack of spiders (35, -11, D:11) the +2 hunting sling of the Thing {flame, rElec rC+ Str+4 Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. (35, -10, D:11) a +2 pair of boots of stealth (36, -10, D:11) a +1 broad axe of flaming (37, -12, D:11) an uncursed staff of air (37, -11, D:11) a phial of floods (37, -10, D:11) a +1 hand axe of chopping (37, -7, D:11) a bolt (39, -32, D:11) a ration (46, -11, D:11) a +0 war axe the Ecumenical Temple