MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, -2, D:1) 22 arrows (19, 16, D:1) a cursed -1 whip (26, 32, D:1) a +0 club (33, 10, D:1) a +0 animal skin (33, 37, D:1) a +0 leather armour Level 2 of the Dungeon (0, 13, D:2) a +0 whip (8, 15, D:2) a +0 dagger (9, 14, D:2) a +0 dagger (9, 16, D:2) a +0 dagger (10, 15, D:2) a +0 dagger a +0 club a cursed -3 whip (10, 16, D:2) a +0 club a +0 club a +0 club (11, 15, D:2) a +0 club a +0 club a +0 dagger a cursed -2 club (16, -10, D:2) a +0 dagger of venom (17, -11, D:2) a +0 leather armour (18, -8, D:2) a +0 club a +2 animal skin a +0 club (18, -7, D:2) a tomahawk (18, -6, D:2) a +0 club a +0 dagger (18, -3, D:2) a +0 ring mail (19, -5, D:2) a tomahawk (31, -7, D:2) a +0 short sword (33, -2, D:2) a +0 robe (35, 9, D:2) a +0 dagger a +0 hunting sling a +0 long sword (37, -11, D:2) 17 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, 8, D:3) a +0 club (15, 15, D:3) a +0 club (22, -4, D:3) a +0 robe a +0 dagger (23, -5, D:3) a +0 leather armour a +0 flail (23, -4, D:3) a +0 mace (23, -1, D:3) a +0 short sword (27, 1, D:3) a +0 spear (31, 0, D:3) a +0 leather armour (37, -14, D:3) a +0 club (38, 6, D:3) a +0 war axe (47, -16, D:3) 10 arrows (48, 17, D:3) a +0 club Level 4 of the Dungeon [Shop] Biylontoj's Antique Armour Shop a +0 ring mail (80 gold) a +0 ring mail (80 gold) a +0 leather armour (40 gold) a +0 pair of boots (90 gold) a +0 ring mail (80 gold) the +1 ring mail of the Old World {rN+ rCorr Slay+2} (684 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. a +0 leather armour (40 gold) (0, 0, D:4) a +0 spear (1, -1, D:4) a +0 short sword (4, 25, D:4) a +0 giant club (8, 6, D:4) a +0 ring mail (25, 0, D:4) a potion of brilliance the cursed +2 long sword of Namulusa {freeze, *Rage Dex+8 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It lets you see invisible. It may make you go berserk in combat. It has a curse placed upon it. (33, 14, D:4) a scroll of immolation (34, 1, D:4) a +0 robe a +0 dagger a +0 hand axe (38, 28, D:4) a +0 quarterstaff (39, 24, D:4) 25 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 flail (14, 4, D:5) a +0 shortbow 11 arrows (14, 9, D:5) the +1 bardiche of Yxkoki {flame, *Drain rElec Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It insulates you from electricity. It causes draining when unequipped. (15, 4, D:5) a +0 giant spiked club (15, 6, D:5) 2 arrows (15, 7, D:5) 4 arrows (15, 8, D:5) an arrow (15, 17, D:5) a +0 scythe a +0 robe (27, -10, D:5) 6 gold pieces (28, -10, D:5) 14 gold pieces (28, -9, D:5) a +0 chain mail of positive energy (29, -9, D:5) a potion of agility (30, -11, D:5) 18 gold pieces (30, -10, D:5) a +0 short sword (31, -2, D:5) a +0 robe (32, -8, D:5) a +4 dire flail of protection a +0 ring mail (46, -2, D:5) a +0 war axe (50, 25, D:5) 20 arrows (53, 15, D:5) a +0 dagger a +0 robe (54, 17, D:5) a +0 mace a +0 dagger a +0 ring mail (55, 17, D:5) a +0 dagger (57, -5, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 mace a +0 robe (4, 5, D:6) a +0 robe a +0 dagger (4, 6, D:6) a cursed +0 falchion a +0 whip (4, 7, D:6) a +0 flail a +0 whip a cursed +0 leather armour (6, 0, D:6) a +0 dagger (8, -18, D:6) a +0 buckler (8, -1, D:6) a +0 giant spiked club (10, -2, D:6) a +0 dagger (11, -2, D:6) a +0 dagger a +0 robe (12, -16, D:6) a +0 leather armour (12, -3, D:6) a +0 club a +0 chain mail a +0 ring mail (13, -3, D:6) a +0 short sword (14, -4, D:6) a +0 mace a +0 chain mail (14, -3, D:6) a +0 hand axe (22, -5, D:6) a +0 giant spiked club (32, 4, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 20 arrows (4, -13, D:7) a +0 dagger a +0 robe (5, -13, D:7) a +0 whip a +0 leather armour (5, -12, D:7) a +1 dagger of venom (7, -16, D:7) a +0 trident a +0 leather armour (15, 5, D:7) a +0 hand axe (15, 21, D:7) 13 arrows (16, 5, D:7) a +0 scale mail a +2 falchion of holy wrath a +2 leather armour of magic resistance a +0 flail a +0 dagger a +0 robe (16, 27, D:7) a +0 trident (22, 5, D:7) a book of Air (27, 3, D:7) a +0 hunting sling (29, -1, D:7) a +0 leather armour (30, -10, D:7) a potion of brilliance (42, -25, D:7) a +0 mace a +0 leather armour a +0 dagger a +0 robe (42, 5, D:7) a cursed staff of power (43, -25, D:7) a +0 short sword (43, -24, D:7) a +0 dagger a +0 robe a +0 falchion a +0 leather armour (44, 15, D:7) an uncursed staff of death Level 8 of the Dungeon (0, 0, D:8) a +0 giant club a cursed +0 giant club (5, 28, D:8) a +0 morningstar a +0 robe (6, 27, D:8) a +0 battleaxe a cursed +0 robe (6, 28, D:8) a +2 short sword a +0 robe a cursed +0 long sword a +0 robe (7, 47, D:8) 13 arrows (16, 45, D:8) a book of Air (28, 35, D:8) a +0 chain mail (37, 45, D:8) a +0 scale mail (44, 39, D:8) a +0 dagger (47, 45, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) 14 arrows (6, 19, D:9) a +0 dagger (15, 38, D:9) a +0 mace a +0 robe (17, 39, D:9) a cursed +2 morningstar a cursed +0 robe a +0 dagger a +0 robe (19, -19, D:9) a cursed -3 quarterstaff (20, 39, D:9) a +6 great sword a +0 robe a cursed +0 spear a +0 robe (24, -3, D:9) a +0 spear (25, 39, D:9) a +0 leather armour (30, 26, D:9) a +0 trident (36, 34, D:9) a +0 short sword (51, -11, D:9) a +0 ring mail (52, -5, D:9) a scroll of random uselessness (53, 9, D:9) 19 arrows (54, 13, D:9) 14 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (12, 0, D:10) 2 tomahawks a +0 whip (13, -1, D:10) a tomahawk (14, -1, D:10) a +0 club a +0 club (14, 0, D:10) a +0 robe a +4 war axe of freezing (14, 4, D:10) a +3 hand axe (14, 5, D:10) a +0 dagger (14, 6, D:10) a cursed -1 robe a +0 dagger (15, -23, D:10) a book of Misfortune (15, 0, D:10) a +0 robe a +0 dagger (15, 4, D:10) a +0 robe a +0 dagger (15, 5, D:10) a +0 club a +0 leather armour a +0 falchion a +0 chain mail a +0 club (15, 17, D:10) 22 arrows (16, -3, D:10) a +0 robe a +0 long sword a +0 robe a cursed +2 falchion (16, 6, D:10) 4 tomahawks of dispersal a +0 club (17, -3, D:10) a +0 robe a +0 battleaxe (18, -5, D:10) a cursed +0 scale mail a +0 short sword (19, 3, D:10) a +0 short sword (21, 4, D:10) a +0 flail (23, -25, D:10) a book of Maledictions (26, -23, D:10) a cursed +0 dagger a +0 leather armour (27, -23, D:10) a +0 club 3 tomahawks (27, -22, D:10) a +0 flail 5 tomahawks of returning (31, 9, D:10) a +0 whip (31, 10, D:10) a +0 club a +2 halberd of freezing (32, 11, D:10) a +0 hand axe a +0 leather armour a potion of brilliance (33, 12, D:10) a +0 hand axe (36, -25, D:10) a cursed -3 mace Level 11 of the Dungeon (0, 0, D:11) a +1 rapier of draining a +0 blowgun (4, -5, D:11) a +0 robe a cursed +3 dagger of freezing (4, -3, D:11) a +0 robe (5, -5, D:11) a +0 chain mail a +2 flail of protection (5, -4, D:11) a +0 robe a +0 morningstar a +0 long sword a +0 robe a +0 flail a +0 robe (6, 9, D:11) a +0 war axe (13, 25, D:11) a +0 mace (16, -18, D:11) a +0 dagger (21, -21, D:11) a +1 short sword of distortion (22, -18, D:11) a +0 ring mail (30, -16, D:11) a +1 dagger of speed (42, 16, D:11) a +0 whip (42, 17, D:11) a +0 glaive (43, 11, D:11) +1 steam dragon scales a +0 chain mail a +1 cloak a +3 trident a +1 hunting sling 3 potions of degeneration (47, -14, D:11) a +0 trident (47, -12, D:11) a +0 dire flail (48, 21, D:11) a +0 giant spiked club (51, -15, D:11) a +0 battleaxe (51, 22, D:11) a cursed +0 blowgun (52, 23, D:11) a +0 short sword (52, 24, D:11) a +0 dagger (53, 23, D:11) a +0 short sword a +0 short sword a +0 dagger (55, -15, D:11) a +0 dire flail Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 chain mail (9, -21, Lair:1) a +1 leather armour of magic resistance (21, -14, Lair:1) a potion of magic (31, 3, Lair:1) a +0 glaive a +4 scale mail of magic resistance (39, -1, Lair:1) a +0 pair of boots (39, 2, Lair:1) a +0 scale mail (44, -10, Lair:1) a +0 long sword (48, -3, Lair:1) a +0 ring mail (53, -16, Lair:1) a +6 vampiric spear (53, 1, Lair:1) a +0 buckler (53, 18, Lair:1) a scroll of random uselessness Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (11, 31, Lair:2) a +0 scale mail (29, -3, Lair:2) 16 arrows (42, -7, Lair:2) a +0 hunting sling (48, 46, Lair:2) a +0 ring mail (55, 32, Lair:2) 19 arrows (64, 46, Lair:2) 21 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 dagger (1, -35, Lair:3) a cursed -1 long sword (2, -17, Lair:3) a +0 scale mail (40, -44, Lair:3) a +0 ring mail (50, -44, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (18, -9, Lair:4) an uncursed staff of death (49, -20, Lair:4) a +0 leather armour (55, -29, Lair:4) a +0 trident (58, -35, Lair:4) a cursed +0 leather armour (61, 1, Lair:4) a +1 trident of protection Level 5 of the Lair of Beasts (0, 0, Lair:5) a cursed -1 dire flail (9, -2, Lair:5) a +0 pair of gloves (15, -8, Lair:5) the +1 morningstar of Oozing Pus {vamp, rElec Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It insulates you from electricity. (18, 16, Lair:5) 12 arrows (19, 21, Lair:5) a potion of might (19, 22, Lair:5) a book of Clouds (19, 24, Lair:5) 23 stones (19, 25, Lair:5) a potion of invisibility (21, 19, Lair:5) the +5 falchion of the Lamprey {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (21, 27, Lair:5) the +1 leather armour "Eschoh" {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. (24, 20, Lair:5) 16 gold pieces (27, 41, Lair:5) a potion of brilliance (28, 35, Lair:5) a +0 quarterstaff (29, 27, Lair:5) a +3 vampiric spear (32, 29, Lair:5) a black mamba corpse (39, 15, Lair:5) a +0 chain mail (39, 26, Lair:5) a +0 plate armour (43, 9, Lair:5) a +0 dagger a cursed +0 leather armour (52, -5, Lair:5) a +0 shortbow 9 arrows (53, -3, Lair:5) a +0 shortbow 29 arrows (53, 1, Lair:5) an arrow (54, -2, Lair:5) an arrow (55, -1, Lair:5) an arrow (55, 0, Lair:5) an arrow (55, 1, Lair:5) a +0 shortbow 15 arrows (55, 2, Lair:5) a +0 shortbow 9 arrows (56, 0, Lair:5) an arrow (59, 0, Lair:5) an arrow (60, 4, Lair:5) a +2 great mace of protection Level 6 of the Lair of Beasts (0, 0, Lair:6) 12 arrows (4, -1, Lair:6) a cursed +0 short sword (8, -3, Lair:6) a +0 pair of gloves (29, -49, Lair:6) an uncursed amulet of rage (36, -53, Lair:6) 14 stones (36, -45, Lair:6) 4 arrows (37, -45, Lair:6) an arrow (37, -41, Lair:6) an arrow (38, -45, Lair:6) an arrow (39, -46, Lair:6) 5 arrows (40, -48, Lair:6) a ration (40, -45, Lair:6) a water moccasin corpse