MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (4, 18, D:1) a +0 club (11, 17, D:1) a +0 short sword (30, -9, D:1) a scarf of cloud immunity (31, -3, D:1) 20 arrows (31, 1, D:1) a +0 mace (38, 9, D:1) a +0 dagger (39, -10, D:1) a +0 dagger (54, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (7, -19, D:2) a +0 short sword (10, -22, D:2) a +0 ring mail (28, -15, D:2) a cursed +0 scale mail (29, -8, D:2) a +0 whip (45, -5, D:2) a +0 dagger (45, 1, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (21, 19, D:3) a +0 ring mail (25, 5, D:3) 7 tomahawks (28, 12, D:3) a +0 ring mail a +0 robe a +0 falchion a +0 dagger (28, 13, D:3) a +0 dagger (28, 15, D:3) a +0 mace (29, -14, D:3) a cursed -3 club (29, -12, D:3) a +0 chain mail a +0 scimitar (43, 15, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Mukes's General Store 13 stones (16 gold) a +0 leather armour (26 gold) a ration (65 gold) a potion of agility (52 gold) a scroll of fear (45 gold) a potion of curing (39 gold) a +0 great mace (84 gold) a scroll of torment (97 gold) an uncursed amulet of regeneration (390 gold) a potion of agility (52 gold) a wand of flame (15) (110 gold) 5 poisoned tomahawks (65 gold) (0, 0, D:4) a +0 ring mail a +0 whip a +0 leather armour a +0 hand axe a +0 leather armour (2, 0, D:4) a tomahawk (5, -11, D:4) a +0 giant club (5, 2, D:4) a +0 flail a +0 leather armour (6, 0, D:4) 2 tomahawks (18, -41, D:4) a +0 giant club (20, -38, D:4) a +0 whip a +0 club (32, -7, D:4) an uncursed amulet of rage (41, -44, D:4) a +0 flail (41, -20, D:4) a +0 flail (45, -33, D:4) a book of Misfortune (50, -27, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 7 arrows (2, 0, D:5) 2 arrows (3, 0, D:5) an arrow (3, 7, D:5) a +0 falchion (4, 5, D:5) 8 exploding tomahawks (9, -8, D:5) a +0 chain mail (9, -6, D:5) a +0 war axe (16, 3, D:5) a +0 leather armour (29, -6, D:5) a +0 ring mail (29, 7, D:5) a cursed +0 ring mail (29, 10, D:5) 17 arrows (29, 27, D:5) a +0 leather armour (37, -8, D:5) a +0 scale mail (48, 19, D:5) 25 arrows a +0 shortbow (50, 19, D:5) an arrow (51, 10, D:5) a +0 pair of boots (51, 17, D:5) a +0 hand axe (56, 9, D:5) 31 arrows Level 6 of the Dungeon [Shop] Rynwaec's Food Boutique a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) (9, 5, D:6) a +0 rapier a +0 leather armour (11, 13, D:6) a +0 spear (11, 17, D:6) a +0 spear (33, -3, D:6) a +0 glaive (34, -3, D:6) a +0 flail (35, 9, D:6) a +1 spear (38, 4, D:6) a +2 whip of venom Level 7 of the Dungeon [Shop] Sioragh's General Store a wand of paralysis (10) (180 gold) a +0 trident (52 gold) a scroll of identify (30 gold) 13 arrows (39 gold) a scroll of holy word (112 gold) a ration (75 gold) (0, 0, D:7) a +0 robe (3, -20, D:7) a +0 club (4, -21, D:7) a +0 club a +0 ring mail a +0 robe (17, -30, D:7) 20 arrows (25, -20, D:7) a cursed +0 robe (31, -35, D:7) a book of Minor Magic (42, -11, D:7) a +0 giant club (49, -27, D:7) a +1 shortbow of velocity 19 arrows Level 8 of the Dungeon (0, 0, D:8) a silver tomahawk 5 arrows (0, 1, D:8) an arrow (0, 2, D:8) an arrow (1, 2, D:8) a +0 mace 4 silver tomahawks a +0 shortbow 15 arrows (16, -10, D:8) a +0 club a +0 leather armour (16, -6, D:8) a +0 leather armour (16, -5, D:8) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (30, -22, D:8) a +0 morningstar (48, -11, D:8) a cursed -1 ring mail (56, -5, D:8) a +1 buckler (58, -15, D:8) a +3 ring of intelligence Level 9 of the Dungeon [Shop] Fiag Titaun's Weapon Shoppe 20 arrows (56 gold) the +8 trident of the Sun {speed, Dex+6} (981 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+6). the +7 morningstar "Guutrar" {flame, rElec rF+ Str+2} (943 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from fire. It insulates you from electricity. a +7 blowgun (553 gold) a +0 hand crossbow (49 gold) a +0 dagger (28 gold) the +8 great sword of the Twelve Lives {flame, Int+4 Dex-5} (792 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (-5). a +0 fustibalus (210 gold) a +3 longbow (301 gold) a +0 dagger of electrocution (98 gold) a +4 falchion of slicing (371 gold) [Shop] Barch's Gadget Emporium a wand of enslavement (10) (156 gold) a wand of iceblast (13) (221 gold) a wand of random effects (17) (123 gold) a phantom mirror (390 gold) a phantom mirror (390 gold) a box of beasts (260 gold) a wand of flame (23) (162 gold) a wand of disintegration (6) (130 gold) a wand of random effects (32) (221 gold) a wand of polymorph (12) (182 gold) a fan of gales (520 gold) a crystal ball of energy (260 gold) (0, 0, D:9) a +0 giant spiked club a +0 falchion (6, 15, D:9) a +0 ring mail (16, 6, D:9) a +0 flail (17, 30, D:9) a phantom mirror (18, -1, D:9) an uncursed staff of cold (20, 25, D:9) a +0 giant club a +0 giant club (24, 29, D:9) a +0 rapier (33, 32, D:9) a +0 rapier (36, 14, D:9) a +0 ring mail (38, 11, D:9) a +0 robe a +0 dagger (38, 12, D:9) a tomahawk a +0 robe a +0 dagger a +0 dagger (38, 13, D:9) a +0 dagger 3 tomahawks a +0 chain mail a +0 short sword (38, 29, D:9) a +0 rapier (41, 12, D:9) a tomahawk (50, 25, D:9) 23 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 cloak (6, 14, D:10) a +3 spear (6, 26, D:10) a +0 mace (7, -7, D:10) 2 tomahawks (10, -7, D:10) a +0 mace a +0 plate armour a cursed +0 club a +0 chain mail a +0 dagger a +0 leather armour (11, -7, D:10) a +2 flail of protection (11, 3, D:10) a +0 morningstar (11, 12, D:10) a +0 pair of boots (12, -7, D:10) a +0 trident (22, -15, D:10) the +3 ring mail of the New World {rF++ rN+ Int-3} It affects your intelligence (-3). It greatly protects you from fire. It protects you from negative energy. (22, 24, D:10) a +0 robe (23, 11, D:10) an arrow a +0 spear (24, 2, D:10) a +0 dagger (24, 3, D:10) a +0 short sword (24, 12, D:10) a +0 club a +0 antimagic spear a +0 ring mail (25, 3, D:10) a +0 club (25, 12, D:10) a +0 shortbow 14 arrows a +0 dagger (28, 12, D:10) 2 arrows (49, 7, D:10) a +0 robe (49, 35, D:10) +0 steam dragon scales Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow 16 arrows (12, -7, D:11) a yak corpse (18, -8, D:11) a +0 quarterstaff (20, -11, D:11) a +0 arbalest (22, -19, D:11) a +0 giant club (23, -14, D:11) the +0 cloak of Patience {-Tele rC+ rCorr Str+2} It affects your strength (+2). It protects you from cold. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (28, -30, D:11) a +0 troll leather armour (35, -19, D:11) 14 gold pieces (36, -28, D:11) a cursed +0 chain mail (39, -17, D:11) 8 gold pieces (41, -1, D:11) a +0 giant spiked club a +0 giant club (42, -4, D:11) 13 gold pieces (42, -3, D:11) 17 stones (45, 0, D:11) 17 stones (51, -1, D:11) 17 stones