MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, 2, D:1) a +0 club (12, -23, D:1) a +0 whip (13, -8, D:1) 26 arrows (31, 7, D:1) a +0 leather armour (41, -24, D:1) 23 arrows (41, -1, D:1) a +0 dagger (47, 14, D:1) a +0 club (49, -14, D:1) a +0 club (49, 1, D:1) a +0 pair of boots (59, 8, D:1) a cursed -1 club (60, -26, D:1) a +0 whip (62, -39, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) 13 arrows (6, 21, D:2) a +0 club (7, 3, D:2) a +0 robe (7, 5, D:2) a +0 club (7, 7, D:2) a +0 club (9, -1, D:2) a +0 dagger (12, 17, D:2) a +0 robe (19, 0, D:2) a +0 helmet (21, -7, D:2) a +0 club (26, -9, D:2) a +0 hand axe (43, 18, D:2) a +0 mace (45, 14, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 broad axe (13, -5, D:3) a +0 leather armour a cursed +0 falchion (19, -5, D:3) a +0 ring mail a +0 flail (19, 19, D:3) a +2 quarterstaff of chaos a +0 cloak (20, 20, D:3) a +0 mace (26, -21, D:3) a +0 dagger (27, -10, D:3) a +2 flail of protection (32, -25, D:3) a +0 dagger a +0 robe a +4 short sword 3 tomahawks a +0 chain mail (33, -31, D:3) a +0 quarterstaff (33, -25, D:3) a +0 dagger a +0 leather armour a +0 dagger (40, -26, D:3) a +0 dagger (42, -21, D:3) a +0 club (43, -28, D:3) a +0 leather armour (46, -26, D:3) a +0 dagger a +0 robe a +0 flail (47, -29, D:3) a +0 dagger a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) the +2 shortbow of Exoneration {speed, *Slow +Fly rElec rF+} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It lets you fly. It may slow you when you take damage. (15, 35, D:4) a +0 animal skin (18, 40, D:4) a scroll of enchant armour (44, 3, D:4) a +0 hand crossbow (48, 16, D:4) a +0 flail (49, 19, D:4) a +0 flail (50, 19, D:4) a +0 whip (51, 25, D:4) a +0 whip a +0 leather armour (53, 26, D:4) a cursed +0 leather armour (54, 26, D:4) a +0 ring mail (59, 1, D:4) a +0 ring mail the Ecumenical Temple