MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, -14, D:1) a +0 club (12, 8, D:1) a +0 club a +0 leather armour (12, 11, D:1) a +0 short sword (12, 40, D:1) a +0 club (14, 2, D:1) a +0 whip (27, -6, D:1) a +0 scale mail (31, -14, D:1) a +0 short sword (35, -7, D:1) a +0 dagger (38, 30, D:1) a +0 dagger (46, 33, D:1) a +0 whip (49, 24, D:1) 21 bolts (58, 23, D:1) a +0 club (62, 33, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 9, D:2) 2 potions of brilliance (1, 4, D:2) a +0 club (3, -11, D:2) a +0 leather armour (7, -17, D:2) a +0 dagger (11, 1, D:2) 5 tomahawks (33, 4, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (4, -21, D:3) a +0 club (26, -35, D:3) 22 arrows (29, -20, D:3) 21 bolts (31, -31, D:3) a cursed -2 scythe a +0 robe (33, -23, D:3) a +0 club (37, -10, D:3) a +0 cloak (46, -4, D:3) a book of Minor Magic Level 4 of the Dungeon [Shop] Howkoa's Armour Shop a +0 robe (7 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +0 leather armour of poison resistance (66 gold) a +2 pair of boots (181 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 robe (7 gold) [Shop] Luawkio's Assorted Antiques a scroll of teleportation (87 gold) a scroll of brand weapon (580 gold) a scroll of remove curse (87 gold) a lightning rod (4/4) (1160 gold) a potion of haste (290 gold) a scroll of identify (58 gold) a potion of curing (87 gold) a cursed +0 ring mail (29 gold) a scroll of summoning (275 gold) 2 scrolls of teleportation (174 gold) a +0 quarterstaff (116 gold) [Shop] Iruelosmil's Jewellery Shop an uncursed amulet of harm (390 gold) an uncursed amulet of the gourmand (390 gold) an uncursed ring of protection from fire (325 gold) a +2 ring of strength (97 gold) a +3 ring of protection (273 gold) an uncursed amulet of guardian spirit (390 gold) an uncursed ring of protection from cold (325 gold) the ring of Suspected Treachery {Fire rN+ Str+5 Dex-5 Slay+3} (634 gold) [ring of fire] It enhances your fire magic. It affects your strength (+5). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} (542 gold) [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. an uncursed ring of positive energy (260 gold) an uncursed ring of protection from fire (325 gold) (0, 0, D:4) 23 arrows (5, 28, D:4) a +0 short sword (6, -24, D:4) a +0 robe (20, 20, D:4) a +0 dagger a +0 robe (22, 20, D:4) a +0 club a cursed +0 leather armour (23, 21, D:4) a +0 dagger a +0 robe a +0 falchion a +0 dagger (29, -16, D:4) a +0 flail (34, -12, D:4) a +0 short sword (35, -12, D:4) a cursed -3 mace a +0 dagger a +0 robe a +0 war axe Level 5 of the Dungeon [Shop] Iresutoe's Gadget Shoppe a phial of floods (400 gold) a box of beasts (200 gold) a wand of digging (14) (360 gold) a sack of spiders (200 gold) a wand of paralysis (14) (160 gold) a sack of spiders (200 gold) a lightning rod (4/4) (400 gold) a crystal ball of energy (200 gold) a box of beasts (200 gold) a box of beasts (200 gold) a lightning rod (4/4) (400 gold) a wand of random effects (16) (90 gold) a wand of paralysis (13) (150 gold) (0, 0, D:5) a +0 giant club (9, 0, D:5) 11 bolts (18, -11, D:5) a +0 robe (18, -5, D:5) a +0 giant club (26, 13, D:5) a +0 cloak (28, -14, D:5) a +0 war axe (32, -19, D:5) a +0 flail (34, -18, D:5) 2 tomahawks of dispersal (35, 9, D:5) a +0 leather armour (41, -10, D:5) a +0 war axe a +0 ring mail (41, -6, D:5) a +0 club (42, 8, D:5) a +0 giant club (44, 13, D:5) a +0 hand axe (53, 15, D:5) a cursed -1 dagger (55, -20, D:5) a +0 giant club (57, -10, D:5) a +2 whip of flaming a +0 robe (57, -6, D:5) a +0 leather armour (57, -5, D:5) a +0 whip (57, -2, D:5) a +0 hand axe (57, -1, D:5) a +0 mace a +0 flail Level 6 of the Dungeon (1, -7, D:6) a +0 ring mail (5, 0, D:6) 17 stones (5, 14, D:6) a +0 robe a cursed +2 flail of freezing (6, 13, D:6) a +0 giant club (6, 15, D:6) a +0 robe a +0 war axe (7, -8, D:6) a +0 robe (7, 20, D:6) a +0 quarterstaff (10, 26, D:6) a +0 long sword of holy wrath (12, 21, D:6) a +0 short sword (14, 13, D:6) a +0 dagger (14, 14, D:6) a +0 robe a +0 dagger (14, 18, D:6) a +0 scale mail a +0 hand axe (29, 25, D:6) a +0 falchion (30, 1, D:6) a potion of brilliance (30, 15, D:6) a +0 mace (37, 31, D:6) a cursed +0 falchion a +0 robe (38, 31, D:6) a +0 dagger a +0 robe (39, 26, D:6) a +0 battleaxe a +1 robe of fire resistance (39, 32, D:6) a +0 club a +0 leather armour (47, 39, D:6) a +0 hand axe (51, 30, D:6) a +0 club a +0 leather armour Level 7 of the Dungeon (3, 0, D:7) a +0 long sword a +0 ring mail a +0 long sword a +0 ring mail (3, 4, D:7) a +0 ring mail (5, -33, D:7) a cursed +0 robe a +0 dagger a +0 short sword (5, -32, D:7) a +0 leather armour a +0 hand axe (5, -31, D:7) a +0 giant spiked club (5, -30, D:7) a +0 ring mail a +0 club a cursed +0 chain mail (11, -6, D:7) a potion of degeneration (12, -5, D:7) a +0 dagger (16, -18, D:7) a +0 cloak (32, -8, D:7) 17 bolts (39, -5, D:7) a +0 falchion (52, -17, D:7) a +0 robe (57, 8, D:7) a +0 morningstar Level 8 of the Dungeon (0, 0, D:8) 23 bolts (1, -1, D:8) a +0 robe (5, 12, D:8) 21 arrows (11, -1, D:8) a +0 robe a +5 great sword (11, 0, D:8) an uncursed amulet of harm a +0 robe a cursed +0 morningstar a +2 robe of resistance a +0 mace (14, -14, D:8) the +5 war axe "Wusiusik" {protect, rF+ MR+ SInv} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (20, -14, D:8) a +0 chain mail (20, -13, D:8) a cursed +0 leather armour (22, -23, D:8) 20 arrows (26, -11, D:8) a +0 hand axe (26, -7, D:8) 25 bolts (26, 2, D:8) a +0 robe (28, -11, D:8) a +0 animal skin (28, -9, D:8) a +0 giant club a +0 giant spiked club (28, -8, D:8) an uncursed staff of wizardry (29, 6, D:8) a +0 scale mail a +3 dire flail of freezing (35, -15, D:8) a potion of degeneration Level 9 of the Dungeon (0, 0, D:9) the +7 mace of the Orange Skies {crush, +Inv rC+ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from cold. It lets you turn invisible. (7, 1, D:9) a +0 shortbow (9, 0, D:9) a +0 flail (10, -1, D:9) a +0 flail (13, -2, D:9) a +0 dagger (15, -6, D:9) a +0 club (21, -10, D:9) a +1 mace of protection (38, -3, D:9) a scarf of resistance (46, 14, D:9) a +0 club a +0 robe a +0 dagger (47, -6, D:9) a +0 chain mail (47, 4, D:9) a +0 whip (47, 13, D:9) a cursed -2 leather armour a cursed -2 mace (47, 14, D:9) a +0 robe a +0 dagger (48, 17, D:9) a +0 morningstar a +0 leather armour a +0 dagger a cursed -2 dagger a +0 robe a +0 flail a +0 mace an orc skeleton an orc skeleton (48, 18, D:9) a +0 halberd a +0 plate armour an orc skeleton (58, 3, D:9) a cursed -1 hunting sling a +1 quarterstaff of draining a cursed +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a scroll of enchant weapon (0, 2, D:10) an orc corpse (0, 3, D:10) a +0 short sword (still there?) a cursed +0 club (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (1, 3, D:10) 24 sling bullets (2, 1, D:10) a stone (unseen) (3, -1, D:10) a stone (3, 0, D:10) a stone