MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, 0, D:1) a +0 club (24, -11, D:1) a +0 club (34, -9, D:1) a +0 club a +0 club (38, -13, D:1) a +0 club (41, 17, D:1) a cursed -1 club a +0 club (42, 23, D:1) a +0 helmet (45, -9, D:1) a +0 mace (54, 26, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -6, D:2) a +0 flail (13, -26, D:2) a +0 pair of boots (13, -11, D:2) a +0 hand axe (20, -7, D:2) a cursed -3 dagger (26, -25, D:2) a cursed +0 naga barding (29, -15, D:2) a +0 leather armour (30, -28, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (16, -7, D:3) a +0 club (16, -5, D:3) a +0 club (17, -7, D:3) a cursed -3 dagger (20, -24, D:3) a cursed +0 morningstar a cursed +0 chain mail (33, -9, D:3) a +0 robe a +0 club (35, -19, D:3) a +0 club (38, -17, D:3) a +0 robe a +0 scythe (44, -1, D:3) a +0 ring mail (59, -7, D:3) a +0 mace (60, -5, D:3) a +0 hand axe (60, -1, D:3) a +0 chain mail (61, -7, D:3) a cursed -2 dagger (62, -7, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) the +1 robe of Happiness {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (4, -19, D:4) a book of Cantrips (4, -13, D:4) a cursed -3 hand axe (18, 4, D:4) a +0 mace (20, -28, D:4) a +0 rapier (22, -9, D:4) a +0 ring mail (30, 8, D:4) a book of Minor Magic (33, 4, D:4) a +0 robe (39, -3, D:4) a +0 leather armour (50, -9, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 3 stones (0, 2, D:5) a stone (0, 6, D:5) a potion of degeneration (4, -1, D:5) a +0 robe (6, 10, D:5) a scroll of amnesia (32, 7, D:5) a quokka skeleton