MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (13, -13, D:1) a +0 dagger a +0 club (15, -16, D:1) a +0 dagger (16, 0, D:1) a +0 short sword (19, -4, D:1) 21 arrows (22, -1, D:1) a +1 mace of crushing (25, -1, D:1) a +0 spear (27, -17, D:1) a +0 club (33, -16, D:1) a +0 club (34, -12, D:1) 16 arrows (41, -6, D:1) a +0 dagger (42, 15, D:1) a +0 club (45, 11, D:1) a +0 dagger (52, -21, D:1) a +0 short sword (53, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (5, 10, D:2) a +0 dagger a cursed +0 animal skin (8, -25, D:2) a +0 short sword (13, -3, D:2) a +0 rapier of draining (17, -29, D:2) a +2 whip of venom (18, 6, D:2) a +0 flail a +1 scale mail of fire resistance (26, -25, D:2) a +0 hand axe (26, -7, D:2) a +0 ring mail (32, -4, D:2) a +0 club (40, -6, D:2) a +0 club (41, -2, D:2) a +0 scythe a +0 robe (44, 2, D:2) a +0 robe (46, -30, D:2) 23 bolts (47, -9, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 leather armour a +0 flail 5 tomahawks a cursed -2 dagger a +0 robe (1, -4, D:3) 16 sling bullets (1, 0, D:3) a cursed -1 dagger a +0 robe (4, -30, D:3) a +0 dagger a +0 robe (4, -29, D:3) a +0 hand axe (5, -27, D:3) a steel tomahawk (5, -26, D:3) a steel tomahawk (6, -25, D:3) a +0 leather armour (20, -29, D:3) a +0 spear (20, -27, D:3) a +0 whip (20, -26, D:3) a +0 club a +0 club (20, -21, D:3) an uncursed staff of power (21, 7, D:3) a +0 dagger a +0 animal skin a +0 helmet a +0 club a +0 club a +2 whip of draining (22, 7, D:3) a +0 dagger (22, 9, D:3) a +0 falchion a +0 club a +0 dagger a +0 club (37, 13, D:3) a +0 robe (41, 13, D:3) a +0 club (43, 4, D:3) a +0 club Level 4 of the Dungeon (5, -6, D:4) a cursed -3 club (13, -36, D:4) a +0 ring mail (15, -16, D:4) a +0 mace (15, -15, D:4) a +0 war axe a +0 scale mail (16, -16, D:4) a +0 falchion of draining a +0 leather armour (25, -25, D:4) a +0 club (25, -5, D:4) a cursed staff of fire (26, -37, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) 11 sling bullets (2, -13, D:5) a tomahawk (2, -9, D:5) a tomahawk (5, -8, D:5) 3 tomahawks (5, 8, D:5) a +0 flail (6, -11, D:5) a +0 mace a +0 dagger a +0 dagger a +0 robe (7, -11, D:5) a +0 leather armour a +0 club (14, -14, D:5) a +4 mace of draining a +0 leather armour a +0 giant club (16, -20, D:5) a +0 chain mail (24, -4, D:5) a +0 scale mail (25, 6, D:5) 13 arrows (25, 10, D:5) a +0 giant spiked club (32, -11, D:5) 28 arrows a +0 shortbow (35, -16, D:5) a +2 pair of boots Level 6 of the Dungeon (1, 19, D:6) a +0 dagger 4 tomahawks a +0 ring mail (5, 39, D:6) a +0 mace (5, 40, D:6) a +0 whip (6, 20, D:6) a +0 whip (7, 7, D:6) a +0 rapier (7, 19, D:6) a +0 mace (7, 25, D:6) a tomahawk (7, 41, D:6) a +0 flail (9, 19, D:6) a +0 club (20, 4, D:6) a +0 club a +0 scale mail (22, 21, D:6) a tomahawk (24, 20, D:6) a +0 dagger a +0 robe a +0 war axe 4 tomahawks a +0 chain mail (24, 22, D:6) a +0 whip a +4 chain mail (26, 20, D:6) a +0 ring mail (28, -11, D:6) a +0 war axe of distortion (60, 25, D:6) a +0 flail a +0 ring mail a +0 trident a +0 plate armour (61, 25, D:6) a +2 dagger of venom a +0 leather armour (65, 18, D:6) 18 arrows Level 7 of the Dungeon (0, 5, D:7) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (1, 6, D:7) 19 sling bullets (2, -4, D:7) a +0 trident (12, -1, D:7) a +0 shortbow 24 arrows (13, -8, D:7) a cursed +4 dagger of freezing a +0 robe (13, 4, D:7) 19 arrows (18, 25, D:7) a +0 dagger a +0 robe a +0 ring mail (18, 26, D:7) a +0 falchion a +0 dagger (27, -5, D:7) a +0 dagger (34, 28, D:7) a cursed +0 dagger (58, 4, D:7) a scroll of noise 3 scrolls of random uselessness 2 potions of degeneration Level 8 of the Dungeon (0, 21, D:8) a cursed -3 giant club (6, 36, D:8) a +0 falchion (18, 21, D:8) a +0 robe (20, 4, D:8) a large rock {!f} (22, -6, D:8) a +0 hunting sling (22, 6, D:8) a large rock {!f} (24, -6, D:8) 2 potions of mutation (24, 2, D:8) 14 stones (24, 7, D:8) a +0 chain mail (27, -6, D:8) a scroll of teleportation (30, 6, D:8) 5 stones (33, 5, D:8) 17 gold pieces (35, 3, D:8) 28 stones (35, 4, D:8) a scroll of identify (40, 7, D:8) 25 arrows (45, -2, D:8) a +0 blowgun Level 9 of the Dungeon (0, 0, D:9) 10 gold pieces (2, 2, D:9) 2 scrolls of identify (5, -2, D:9) a potion of heal wounds (8, -4, D:9) an uncursed amulet of harm (9, -1, D:9) 21 gold pieces (13, 3, D:9) 22 arrows the Ecumenical Temple