MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -20, D:1) a bat skeleton (7, 0, D:1) a +0 robe (11, -1, D:1) a +0 short sword (13, -7, D:1) 16 bolts (14, 12, D:1) a +0 club (37, -10, D:1) a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (9, 18, D:2) a +0 mace (10, 15, D:2) a +0 club a rat skeleton