MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (11, -32, D:1) a +0 ring mail (11, -9, D:1) a cursed -2 club (13, 1, D:1) a +0 short sword (14, 15, D:1) a +0 short sword (15, -1, D:1) a +0 club (15, 1, D:1) a +0 club (40, -22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, 4, D:2) a +0 whip (11, 38, D:2) a +0 short sword of protection (12, 4, D:2) a +0 short sword (14, 35, D:2) a +0 dagger (21, 21, D:2) a +0 robe (28, 4, D:2) a +0 dagger (32, 14, D:2) a +0 robe (32, 30, D:2) a +0 mace (38, 9, D:2) a +0 mace (49, 18, D:2) a scroll of random uselessness Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, 5, D:3) a +0 club (3, 17, D:3) 3 stones (4, 17, D:3) 6 stones (5, 17, D:3) 5 stones (6, -12, D:3) a +2 helmet (6, 6, D:3) a +2 dagger of protection a kobold corpse (skeletalised by now) (8, -12, D:3) a +0 trident a +0 ring mail the human skeleton of Terence (9, -11, D:3) a +0 club (10, 18, D:3) 14 stones (11, -12, D:3) a +0 flail an orc skeleton (11, -10, D:3) a +0 whip (11, 4, D:3) a +0 robe (12, -14, D:3) a +0 dagger (12, -12, D:3) a +0 war axe an orc skeleton (15, 19, D:3) an uncursed staff of earth (16, 8, D:3) a +0 war axe (17, -15, D:3) a +0 dagger (17, 15, D:3) a +0 mace (35, -6, D:3) a +0 hand axe (37, -8, D:3) a +0 robe (37, -5, D:3) a +0 dagger (40, 10, D:3) a +0 club (44, 8, D:3) a +2 rapier of electrocution