MirrMurr Level 1 of the Dungeon (3, 21, D:1) a +0 whip (9, 2, D:1) a +0 club (12, 16, D:1) a +0 club (19, 16, D:1) 10 bolts (26, 41, D:1) a +0 dagger (27, 6, D:1) a cursed -1 dagger (32, -8, D:1) a +0 club (33, 40, D:1) a +0 dagger (42, 8, D:1) a cursed -1 club (47, 17, D:1) 18 arrows (50, 17, D:1) a +0 club (67, -6, D:1) a +0 mace (69, 8, D:1) a +0 club (70, -9, D:1) a +0 club (70, -6, D:1) a +0 mace Level 2 of the Dungeon (0, 6, D:2) 20 arrows (1, -2, D:2) a +0 club (5, -9, D:2) a +0 scale mail (18, 26, D:2) a cursed +0 quarterstaff (32, -11, D:2) 15 arrows (33, 4, D:2) a cursed -2 hunting sling (42, 25, D:2) a +0 whip Level 3 of the Dungeon (20, -3, D:3) a +0 club (26, -1, D:3) a +0 dagger (30, 5, D:3) a +0 whip (30, 11, D:3) a +0 club (32, 1, D:3) a +0 club (35, 25, D:3) a +0 dagger (47, 27, D:3) a +0 whip (48, 26, D:3) a cursed +0 ring mail (49, 7, D:3) a +0 dagger (63, -1, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Siheynad's General Store 13 sling bullets (84 gold) the +5 whip of the Shining Light {freeze, *Slow +Fly rElec Str-4 Dex+8} (629 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+8). It insulates you from electricity. It lets you fly. It may slow you when you take damage. a +0 quarterstaff (52 gold) a ration (65 gold) the ring of Remilal {rCorr MR+ Slay+2} (533 gold) [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. a +0 whip (32 gold) an uncursed ring of flight (227 gold) 11 stones (14 gold) the +1 chain mail of the End {+Inv rC+++ MP+9 Int-2} (951 gold) It affects your intelligence (-2). It renders you almost immune to cold. It affects your magic capacity (+9). It lets you turn invisible. (0, 0, D:4) 8 bolts (13, 31, D:4) an uncursed amulet of guardian spirit a potion of degeneration (16, 8, D:4) a cursed -3 flail (16, 21, D:4) a +0 short sword (33, 24, D:4) 2 potions of degeneration Level 5 of the Dungeon [Shop] Enlimp's Antique Weapon Shop a +2 executioner's axe of electrocution (703 gold) a +0 whip (47 gold) a +1 vampiric lajatang (988 gold) a +0 trident (66 gold) a +0 club (19 gold) a +0 long sword (66 gold) a +2 great sword of holy wrath (450 gold) a +4 morningstar of protection (509 gold) a +0 club (19 gold) (0, 0, D:5) a +0 mace (1, 0, D:5) a cursed +0 ring mail a +0 flail (2, 0, D:5) a +0 robe a +0 dagger (12, 30, D:5) a +0 leather armour (13, -3, D:5) a +0 club (28, -8, D:5) a +0 falchion a +0 ring mail (29, -14, D:5) a +0 short sword a +0 dagger a +0 ring mail (36, 12, D:5) 9 arrows (38, 1, D:5) a +0 trident (38, 5, D:5) a +0 mace (39, 1, D:5) a +0 robe (43, 4, D:5) a cursed +0 scale mail Level 6 of the Dungeon (3, 3, D:6) 17 bolts (6, 13, D:6) a +0 falchion (8, 0, D:6) a +0 short sword (19, 16, D:6) a +0 leather armour (19, 33, D:6) a +0 giant spiked club (26, -4, D:6) a potion of degeneration (31, 15, D:6) a +2 flail of protection a +0 flail a +0 club (36, 22, D:6) a +0 leather armour (37, 5, D:6) 15 stones (37, 6, D:6) a +0 scale mail (54, -4, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff a +0 hunting sling a +0 leather armour (8, -32, D:7) a +0 ring mail (9, -61, D:7) a +0 mace (10, -35, D:7) a scroll of random uselessness (13, -55, D:7) a +0 hand axe (16, -7, D:7) a +0 shield (19, -11, D:7) a +0 rapier (32, -37, D:7) a +0 morningstar (36, -60, D:7) a +0 rapier (46, -14, D:7) a +0 leather armour (47, -35, D:7) a +0 dagger (47, -14, D:7) a +0 robe a +0 dagger (48, -37, D:7) a +0 short sword (48, -36, D:7) a +0 whip (50, -52, D:7) a scroll of random uselessness (55, -51, D:7) a +5 battleaxe of freezing (56, -58, D:7) a +1 flail of freezing a +0 robe (56, -51, D:7) a cursed +0 robe (56, -50, D:7) a +3 short sword (57, -51, D:7) a +0 robe (58, -37, D:7) 14 arrows Level 8 of the Dungeon (9, 12, D:8) 27 arrows (11, 4, D:8) a cursed -3 dagger (14, 5, D:8) 21 bolts a +0 whip a +0 dagger (15, 5, D:8) a +0 dagger (15, 6, D:8) a +0 dagger (24, -18, D:8) a +0 leather armour a +0 hand axe (24, -17, D:8) a +0 spear (24, -16, D:8) a +0 trident a +0 robe (25, -15, D:8) a cursed -2 chain mail (25, -8, D:8) a +0 dagger a +0 leather armour (26, -18, D:8) a +0 chain mail a +0 long sword (26, -5, D:8) a potion of degeneration a +0 plate armour (27, -13, D:8) an uncursed amulet of the gourmand (27, -4, D:8) a +0 scimitar a +0 quarterstaff (39, -11, D:8) a +0 dagger Level 9 of the Dungeon [Shop] Ymonuab's Book Emporium a book of Flames (525 gold) a book of Unlife (975 gold) a book of Battle (600 gold) a book of Debilitation (600 gold) a Necronomicon (1656 gold) a book of Geomancy (525 gold) a book of Callings (450 gold) a Necronomicon (1656 gold) a book of Enchantments (750 gold) a book of Ice (975 gold) a book of Battle (600 gold) a book of Spatial Translocations (975 gold) a Grand Grimoire (1656 gold) (0, 0, D:9) a +0 robe (0, 34, D:9) a cursed +0 giant club a +0 giant club (4, 1, D:9) a +0 whip (5, 2, D:9) a +0 quarterstaff of crushing a +0 leather armour a +0 leather armour a +0 whip (6, 1, D:9) a +0 chain mail a cursed +0 flail (7, 28, D:9) a +0 chain mail a +0 hand axe (8, 33, D:9) a cursed +0 great sword a +0 robe (8, 35, D:9) a +5 short sword a +0 robe (13, 10, D:9) 24 bolts (13, 23, D:9) a cursed +0 club (13, 24, D:9) a +0 robe a +0 dagger (13, 35, D:9) a cursed +0 dire flail a +0 robe (14, 25, D:9) a +0 flail (15, 24, D:9) a +0 giant club (28, 20, D:9) a potion of lignification (28, 21, D:9) a scroll of remove curse (29, 15, D:9) a +0 helmet (33, -1, D:9) a +0 giant spiked club (unseen) (38, 16, D:9) 22 arrows a +0 shortbow (43, 14, D:9) a +0 whip (44, 12, D:9) a +0 dagger (44, 19, D:9) 18 bolts Level 10 of the Dungeon (0, 0, D:10) a +1 dagger of holy wrath (3, -12, D:10) the +1 robe of Tasyla {Str+2 SInv} It affects your strength (+2). It lets you see invisible. a +2 robe a +0 troll leather armour (12, 4, D:10) a +0 club (13, -4, D:10) a +0 trident (13, -3, D:10) a +0 robe a +0 dagger a +0 short sword a +0 leather armour (13, -2, D:10) a +0 plate armour (13, 2, D:10) a +0 club (14, 2, D:10) a cursed -3 short sword a +0 falchion (20, -7, D:10) a +0 whip a scroll of random uselessness (20, 5, D:10) a +0 flail a +0 leather armour (21, 5, D:10) a +2 dagger a potion of degeneration (22, 5, D:10) a cursed +0 giant club (23, 5, D:10) a +0 war axe a +0 plate armour (26, 2, D:10) a +0 giant club (29, -1, D:10) a +0 whip (29, 0, D:10) a +0 blowgun (30, -8, D:10) a +0 robe a +0 dagger (39, -20, D:10) 8 bolts (39, -19, D:10) a +0 leather armour (40, -23, D:10) a cursed +0 robe a +0 dagger (40, 1, D:10) a scroll of noise Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (0, 42, D:11) a wand of flame (26) (1, 14, D:11) a +0 short sword (14, 37, D:11) a +0 hunting sling (15, -4, D:11) a +0 flail (16, -2, D:11) a cursed -3 flail (16, -1, D:11) a +0 flail a +0 leather armour (18, -1, D:11) a +0 dagger a +0 robe (19, -4, D:11) 15 arrows (24, 10, D:11) a +2 battleaxe a +0 chain mail (32, 26, D:11) a large rock (33, 39, D:11) a potion of degeneration (35, 22, D:11) a +0 long sword (36, 18, D:11) a +0 dagger (42, 7, D:11) 24 arrows (43, 31, D:11) a cursed +0 battleaxe (45, -4, D:11) a +0 shortbow 15 arrows (46, 11, D:11) 23 arrows (47, -1, D:11) an arrow (47, 17, D:11) a cursed -1 trident (47, 30, D:11) a +0 short sword a +0 chain mail (47, 32, D:11) a +0 quarterstaff Level 12 of the Dungeon (0, 0, D:12) 16 arrows (2, -34, D:12) a +0 blowgun (5, -11, D:12) a +0 short sword (8, -36, D:12) a +0 club a +0 chain mail (10, -35, D:12) a +0 dagger a +1 robe of cold resistance (10, -34, D:12) a +0 dagger a +0 robe (16, -26, D:12) 17 arrows (17, 6, D:12) a scarf of spirit shield (20, -42, D:12) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (21, -40, D:12) a +0 rapier (25, -26, D:12) a +0 pair of gloves (40, -23, D:12) a +0 robe Level 13 of the Dungeon (0, 0, D:13) a +0 leather armour (18, -13, D:13) a yak corpse (skeletalised by now) (20, 1, D:13) 2 large rocks (20, 2, D:13) a large rock (21, 1, D:13) a sling bullet (22, 0, D:13) a sling bullet (23, -7, D:13) a large rock (23, -1, D:13) a sling bullet (24, -2, D:13) a sling bullet (24, -1, D:13) a sling bullet (25, -7, D:13) a large rock (25, -4, D:13) a sling bullet (25, -2, D:13) a sling bullet (26, -6, D:13) a large rock (26, -5, D:13) 2 sling bullets (26, -4, D:13) 2 sling bullets (27, -10, D:13) 2 sling bullets (29, -12, D:13) a sling bullet the Ecumenical Temple Level 1 of the Lair of Beasts (1, 0, Lair:1) an uncursed staff of conjuration (6, 5, Lair:1) a +0 scale mail (12, -22, Lair:1) a +0 robe (12, -21, Lair:1) a +0 scimitar of protection (15, -2, Lair:1) a scroll of holy word (27, 16, Lair:1) a +0 plate armour (40, 4, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (6, -36, Lair:2) a wand of flame (19) (7, -27, Lair:2) a +0 halberd (8, -16, Lair:2) an uncursed amulet of guardian spirit (18, 7, Lair:2) a +0 pair of gloves (28, -2, Lair:2) a +0 short sword (34, -8, Lair:2) a +0 cloak (38, -26, Lair:2) a +0 robe (42, -35, Lair:2) a +0 war axe Level 3 of the Lair of Beasts (0, 0, Lair:3) 19 arrows (1, 12, Lair:3) 19 arrows a +0 shortbow (9, -11, Lair:3) 22 arrows a +0 shortbow (9, -10, Lair:3) 18 arrows a +0 shortbow (11, -11, Lair:3) an arrow (12, -12, Lair:3) an arrow (13, -15, Lair:3) an arrow (14, 10, Lair:3) 2 arrows (19, -3, Lair:3) an arrow (20, 10, Lair:3) 19 arrows a +0 shortbow (23, 4, Lair:3) an arrow (42, -10, Lair:3) a +0 pair of gloves Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 shortbow (25, 23, Lair:4) an uncursed amulet of guardian spirit (34, 0, Lair:4) a book of Minor Magic (47, -4, Lair:4) a phial of floods Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (6, -1, Lair:5) a +2 robe of magic resistance (14, 15, Lair:5) a wand of flame (5) (17, 29, Lair:5) a +0 rapier (20, 27, Lair:5) a +0 leather armour (23, 28, Lair:5) a scroll of random uselessness (25, 30, Lair:5) a +0 quarterstaff (27, 4, Lair:5) a +0 leather armour (32, 12, Lair:5) a +0 long sword (33, -7, Lair:5) 23 arrows (52, 11, Lair:5) a scarf of spirit shield (57, 14, Lair:5) a +0 war axe (58, 27, Lair:5) a +0 plate armour (70, 0, Lair:5) a sack of spiders Level 6 of the Lair of Beasts (11, -39, Lair:6) a +0 mace (23, -17, Lair:6) a +2 morningstar of protection (25, -44, Lair:6) a scarf of spirit shield (26, -24, Lair:6) a +0 hand axe (28, 6, Lair:6) a +0 quarterstaff (31, -46, Lair:6) 24 arrows (38, -31, Lair:6) an uncursed staff of air (38, -30, Lair:6) a +0 short sword of venom (39, -29, Lair:6) the +7 spear "Tymykkixia" {chaos, *Rage Str+7 Dex+3 SInv} Each time it hits an enemy it has a different, random effect. It affects your strength (+7). It affects your dexterity (+3). It lets you see invisible. It may make you go berserk in combat. (41, -32, Lair:6) a +3 leather armour of positive energy (41, -30, Lair:6) a potion of degeneration (41, -29, Lair:6) a +0 hunting sling (58, -3, Lair:6) a +0 leather armour (61, 4, Lair:6) a +0 ring mail (66, -20, Lair:6) a +0 pair of gloves