MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 whip (10, 4, D:1) a +0 whip (11, -3, D:1) a +0 dagger (12, 24, D:1) a +0 chain mail (17, -22, D:1) a +0 spear (19, -22, D:1) a +0 whip (25, 4, D:1) a +0 whip (30, -5, D:1) a +0 dagger (32, 19, D:1) a +2 leather armour of cold resistance (34, -23, D:1) 16 bolts (36, -13, D:1) a +0 club (42, -1, D:1) a +0 dagger (45, -3, D:1) 24 arrows (49, -15, D:1) a cursed +0 dagger Level 2 of the Dungeon (1, -6, D:2) a +0 mace (3, 11, D:2) a +0 club a +0 robe (15, 18, D:2) a potion of degeneration (25, 5, D:2) a +0 club (30, 3, D:2) a +0 club (35, 4, D:2) a +0 club (35, 6, D:2) a cursed +0 club (39, 10, D:2) a +0 club (42, -2, D:2) a +0 club (44, -5, D:2) a +0 helmet a +0 animal skin a +8 club (45, -2, D:2) a +0 chain mail (56, 11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a cursed +0 whip (4, 6, D:3) a +0 dagger (6, 38, D:3) a cursed -3 mace (8, 0, D:3) a +0 club (9, 27, D:3) a +0 club (11, 28, D:3) a cursed +0 club (17, 3, D:3) a +0 short sword (22, 8, D:3) a +0 dagger a cursed +0 leather armour (24, 29, D:3) a +0 club (42, 14, D:3) a +0 dagger (48, 34, D:3) 17 arrows Level 4 of the Dungeon (14, 5, D:4) a +0 short sword (15, 12, D:4) a +0 club (17, 28, D:4) a +0 giant club (23, 12, D:4) 2 potions of brilliance an uncursed ring of see invisible (32, 7, D:4) 15 stones (36, 11, D:4) 5 gold pieces (36, 12, D:4) a scroll of teleportation (36, 13, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 15 gold pieces (20, 0, D:5) a +0 mace (22, -23, D:5) a book of Misfortune (26, 13, D:5) a +0 robe (38, -31, D:5) a +0 ring mail (41, -21, D:5) 14 arrows (41, -16, D:5) a +0 giant club (48, -18, D:5) a cursed -3 hand axe (50, 1, D:5) a +0 scale mail (52, 15, D:5) a +4 quarterstaff of chaos (53, -9, D:5) a cursed +0 robe (53, 16, D:5) a +0 mace (57, -4, D:5) a cursed +0 leather armour a cursed -1 club (57, -3, D:5) a +0 ring mail a +2 dagger (57, -2, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 spear (4, 10, D:6) the +6 hand crossbow "Fuq Pyne" {freeze, *Contam +Inv rElec rF-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. (23, -4, D:6) a leopard gecko skeleton (24, -4, D:6) a +0 plate armour (31, 13, D:6) a +0 quarterstaff Level 7 of the Dungeon (0, 0, D:7) a stone (1, 0, D:7) a stone (3, -3, D:7) a stone (4, -4, D:7) a stone (6, -19, D:7) 17 bolts (6, -6, D:7) a stone (7, -7, D:7) a stone (47, 4, D:7) a scroll of amnesia