MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, -11, D:1) a +0 leather armour (5, -8, D:1) a +0 club (10, -13, D:1) a +0 spear (11, -8, D:1) a +0 short sword (12, -8, D:1) a +0 club (15, -7, D:1) a +0 club (24, -17, D:1) a +0 club (25, -8, D:1) a +0 ring mail (38, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed -3 trident (2, -33, D:2) a +0 robe (8, -11, D:2) a +0 dagger (9, -25, D:2) a +0 ring mail a +0 broad axe a +0 dagger (13, -4, D:2) a cursed -1 club (14, -36, D:2) a +0 whip (14, -12, D:2) 6 javelins of penetration (15, -18, D:2) 14 arrows (18, -15, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (10, 0, D:3) a +0 club (16, -13, D:3) a +0 club (19, 0, D:3) an uncursed staff of earth (20, 5, D:3) a +0 ring mail (21, 4, D:3) a +0 whip (22, 1, D:3) a tomahawk (23, -22, D:3) a potion of magic (25, -13, D:3) a tomahawk (25, -12, D:3) a tomahawk (25, -8, D:3) a +0 club (25, -6, D:3) a +0 dagger (26, -19, D:3) a +0 dagger (35, -11, D:3) a +0 club (37, -22, D:3) a rat corpse (skeletalised by now) (38, -23, D:3) a jackal skeleton (38, -22, D:3) a bat corpse (skeletalised by now) (40, -24, D:3) a jackal skeleton (44, -16, D:3) a jackal corpse (skeletalised by now) (44, -15, D:3) a kobold corpse (skeletalised by now) (51, -11, D:3) a hound corpse (51, 17, D:3) a +0 robe (53, -3, D:3) a human corpse Level 4 of the Dungeon [Shop] Orcham's Weapon Emporium a +3 hand axe (280 gold) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} (1190 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. 23 bolts (64 gold) a +0 short sword (42 gold) a +0 morningstar (56 gold) a +0 hunting sling (21 gold) (0, 0, D:4) 15 gold pieces (1, -2, D:4) a ball python corpse (9, -3, D:4) a +0 mace a +0 leather armour an orc corpse (11, -2, D:4) a +0 hand axe a +0 chain mail of positive energy (12, -2, D:4) an orc corpse (18, -8, D:4) a +0 large shield