MirrMurr Level 1 of the Dungeon (1, 21, D:1) a scarf of spirit shield (5, 22, D:1) a +0 club a +0 dagger a +0 short sword (13, -2, D:1) 20 arrows (14, 23, D:1) a +0 club (18, 22, D:1) a +0 club (31, 24, D:1) a +0 club (35, 12, D:1) 21 bolts (39, 23, D:1) a +0 robe (42, 26, D:1) a +1 hand axe of electrocution (50, -20, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (28, -26, D:2) a scroll of remove curse (32, -18, D:2) a +2 mace of crushing (unseen) (35, 9, D:2) a bat corpse (36, -16, D:2) a jackal corpse (37, -8, D:2) a +0 robe (44, -17, D:2) a +0 club (47, -19, D:2) a jackal corpse a jackal corpse a jackal corpse (51, 7, D:2) a +0 club