MirrMurr Level 1 of the Dungeon (2, 6, D:1) a +0 club (6, 14, D:1) a +0 short sword (13, 27, D:1) 25 arrows (17, 30, D:1) a +0 robe (17, 35, D:1) a +0 club (23, 14, D:1) a +0 robe (34, 25, D:1) a +0 club (34, 26, D:1) a +0 club (38, 22, D:1) a +1 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -9, D:2) a +1 short sword of protection (9, 0, D:2) 18 bolts (13, 2, D:2) a +0 club (17, 12, D:2) a cursed -2 trident (21, 21, D:2) a +0 club (24, -3, D:2) a +0 whip (33, 5, D:2) a +0 dagger (42, 10, D:2) a +0 robe (49, 9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation (4, -5, D:3) a bat corpse (4, -1, D:3) 7 gold pieces (8, -19, D:3) a +0 quarterstaff (15, -5, D:3) a +0 dagger (unseen) (16, -5, D:3) 3 tomahawks (16, 6, D:3) a +0 club (19, 4, D:3) a jackal corpse (23, -3, D:3) a +4 falchion (25, -22, D:3) an adder corpse (skeletalised by now) (26, -16, D:3) an iguana corpse (skeletalised by now) (30, -16, D:3) a bat corpse (skeletalised by now) (32, 3, D:3) a +0 leather armour (34, 15, D:3) 18 arrows