MirrMurr Level 1 of the Dungeon (0, 0, D:1) 25 arrows (1, -1, D:1) a +0 club (3, 35, D:1) a +0 club (5, 24, D:1) a +0 robe (5, 32, D:1) a +0 mace (26, 20, D:1) a +0 ring mail (28, 3, D:1) a +0 dagger Level 2 of the Dungeon (14, -12, D:2) a +0 club (16, 17, D:2) 25 bolts (17, -23, D:2) a +0 leather armour (17, -22, D:2) a +0 dagger (19, -25, D:2) 20 arrows (24, -15, D:2) a +0 short sword (25, -31, D:2) a +0 club (28, -24, D:2) a cursed +0 scale mail a +0 flail (33, -29, D:2) a +0 scale mail (34, -22, D:2) a +2 pair of boots (37, 10, D:2) 22 bolts (41, 14, D:2) 25 bolts (46, 15, D:2) a +0 club (50, -4, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, 0, D:3) a +0 trident (5, 0, D:3) a bat corpse (skeletalised by now) (8, 6, D:3) a leopard gecko corpse (skeletalised by now) (23, -13, D:3) a +0 dagger (25, 22, D:3) a rat corpse (29, -7, D:3) a cursed -1 quarterstaff (unseen) (40, 20, D:3) the felid corpse of Natasha (44, 20, D:3) a +0 club a hobgoblin corpse