MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 1, D:1) a +0 mace (0, 6, D:1) a +0 club (14, 12, D:1) 5 tomahawks (16, -10, D:1) a +0 leather armour (25, 23, D:1) 22 arrows (32, 7, D:1) 8 javelins (34, 11, D:1) 23 arrows (35, -11, D:1) a +0 club (45, -6, D:1) a +0 whip (53, 9, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a bat corpse (5, 14, D:2) a +1 pair of boots (9, -11, D:2) a kobold corpse (9, -10, D:2) a hobgoblin corpse (12, 24, D:2) a +0 club (14, -4, D:2) a +0 club a hobgoblin corpse (15, -4, D:2) a +0 dagger (22, -1, D:2) a +0 club (22, 17, D:2) a +0 spear (23, 10, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (24, 33, D:2) 10 bolts (28, -10, D:2) a stone (29, -10, D:2) a scroll of remove curse (30, -10, D:2) a stone (31, 14, D:2) a +0 mace a +0 ring mail (32, 32, D:2) a +0 dagger (33, -18, D:2) 6 tomahawks (38, -2, D:2) a potion of curing