MirrMurr Level 1 of the Dungeon (5, -21, D:1) a +0 leather armour (18, -34, D:1) a +0 dagger (24, -42, D:1) a +0 club (24, -18, D:1) a +0 mace (24, -8, D:1) a +0 hand axe (26, -13, D:1) a +0 robe (27, -42, D:1) 9 arrows (29, -42, D:1) a +0 club (35, -36, D:1) a +0 whip (38, -15, D:1) 27 arrows (55, -2, D:1) 13 arrows (56, -39, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, 5, D:2) a +0 short sword (7, 26, D:2) a +5 club a +0 robe (10, 5, D:2) a tomahawk (12, -8, D:2) a +0 trident a +0 ring mail (12, 26, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (13, -1, D:2) a +0 club a +0 leather armour a +0 club (13, 0, D:2) a +0 dagger a +0 robe (14, 5, D:2) 3 tomahawks (22, 0, D:2) a kobold corpse (skeletalised by now) (31, 15, D:2) a bat corpse (skeletalised by now) (34, 20, D:2) a +0 hunting sling (47, 3, D:2) a dart slug corpse (48, -18, D:2) a +0 club (55, 13, D:2) a +0 robe (57, 11, D:2) a +0 pair of boots (58, 24, D:2) a bat corpse (65, -24, D:2) an uncursed amulet of harm a cursed amulet of magic regeneration Level 3 of the Dungeon (0, 0, D:3) a scroll of amnesia (3, 2, D:3) an arrow (4, 4, D:3) an arrow (5, 3, D:3) a worm corpse