MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -16, D:1) a +0 dagger (8, -20, D:1) a +0 club (11, -5, D:1) a +0 dagger (25, -6, D:1) a +0 dagger (40, -4, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -10, D:2) a +0 short sword (14, 15, D:2) a +0 club (14, 16, D:2) a +0 flail (16, 20, D:2) a +0 club (22, -5, D:2) a +0 club (30, 6, D:2) 20 bolts (34, 5, D:2) a +0 hand axe (38, 37, D:2) a +0 short sword (38, 42, D:2) a +0 club (44, 47, D:2) a +0 dagger (48, 38, D:2) a +0 hunting sling (53, 6, D:2) an adder corpse (skeletalised by now) (64, 30, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 13 bolts (9, 17, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (10, 17, D:3) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) (11, 19, D:3) a rat corpse (skeletalised by now) (13, 20, D:3) a rat corpse (15, -5, D:3) a cursed -1 club (20, 14, D:3) a +0 club (29, 5, D:3) a bat corpse (31, 4, D:3) a +0 flail (32, 24, D:3) a +0 dagger (unseen) (34, 4, D:3) a bat corpse (37, 23, D:3) 14 gold pieces