MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -19, D:1) a +0 robe (4, -18, D:1) a +0 club (11, -13, D:1) a +0 short sword a +0 robe (16, -38, D:1) a +0 club (18, -5, D:1) a +0 robe (32, -28, D:1) 26 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 16, D:2) a +0 hand axe (3, 2, D:2) a +0 leather armour (12, 24, D:2) a +0 short sword a +0 whip (38, 13, D:2) a cursed +0 flail (38, 37, D:2) a +0 club (39, 35, D:2) a +0 club (42, 10, D:2) a kobold corpse (skeletalised by now) (42, 21, D:2) 18 bolts (43, 8, D:2) 4 boomerangs (45, 24, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -27, D:3) a +0 hand axe (unseen) (5, -26, D:3) a +0 falchion (unseen) (9, -34, D:3) 3 curare-tipped darts (9, -25, D:3) a potion of curing (19, -27, D:3) an adder skeleton (21, -29, D:3) a +0 hand axe of freezing (still there?) a +0 whip (still there?) (35, -28, D:3) a frilled lizard skeleton