MirrMurr Level 1 of the Dungeon (11, 18, D:1) a +0 dagger a cursed -2 whip (13, 6, D:1) a +0 club (14, 18, D:1) a +0 club (15, 19, D:1) a +0 short sword (16, 19, D:1) a +0 dagger (17, 15, D:1) a +0 dagger (33, 33, D:1) a +0 short sword (42, 38, D:1) a +0 club (49, 13, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +2 whip of venom a cursed +0 robe (12, -5, D:2) a +0 trident (14, -12, D:2) a +3 quarterstaff of chaos (14, -11, D:2) a +0 mace (15, 6, D:2) a +0 robe (15, 21, D:2) a +0 dagger (16, 0, D:2) a +0 club a +0 short sword a +0 chain mail (23, -13, D:2) a +0 mace (26, -12, D:2) a +0 mace (26, 21, D:2) 27 arrows (26, 35, D:2) a +0 chain mail (30, 8, D:2) a +0 scythe a +0 robe (36, 4, D:2) a +0 dagger (39, 21, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club 4 poisoned darts a kobold corpse (1, 6, D:3) a +0 mace (3, 8, D:3) a rat corpse (4, 5, D:3) a +0 spear (4, 7, D:3) a bat corpse (skeletalised by now) (12, 10, D:3) a +0 short sword (12, 20, D:3) a cursed -2 club a kobold corpse (skeletalised by now) (26, 13, D:3) a bat corpse (skeletalised by now) (27, 16, D:3) 22 sling bullets (28, 9, D:3) 19 arrows (30, -13, D:3) a +0 scale mail of magic resistance