MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -1, D:1) a +0 short sword (7, -2, D:1) 5 datura-tipped darts (10, -23, D:1) a +0 dagger (14, -18, D:1) a +0 club (20, -28, D:1) a +0 mace (20, 14, D:1) a +0 animal skin (36, -26, D:1) a +0 robe (40, 5, D:1) a cursed +0 dagger (44, -9, D:1) a +0 dagger (47, -21, D:1) 16 bolts (47, 10, D:1) a +0 whip (50, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (10, -6, D:2) a +0 club (11, 10, D:2) 26 bolts (13, -24, D:2) a +0 robe (14, 16, D:2) a +1 war axe of electrocution (21, 3, D:2) a +0 ring mail (27, -2, D:2) a +0 spear a +0 dagger (27, -1, D:2) a +0 flail (28, -21, D:2) a +0 large shield (28, -12, D:2) a +0 club (32, -23, D:2) 8 sling bullets (39, -10, D:2) a +0 hunting sling (54, -24, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +3 hand axe of electrocution (16, 8, D:3) a +0 club (17, 5, D:3) a +0 robe (17, 16, D:3) a +0 club (19, 41, D:3) a +0 quarterstaff (23, -3, D:3) a +0 dagger (26, 27, D:3) an uncursed ring of teleportation (30, -17, D:3) a +0 robe (30, -2, D:3) a +0 club (37, -16, D:3) a +0 hand axe (37, -15, D:3) a cursed +0 dagger a cursed +0 robe a +0 hand axe (37, 5, D:3) a +2 dagger of draining (37, 6, D:3) a cursed -3 club (38, 28, D:3) a +0 short sword (40, 5, D:3) a cursed +0 robe (52, -4, D:3) a scroll of amnesia Level 4 of the Dungeon (0, 0, D:4) a +0 short sword of speed (14, -8, D:4) a +0 plate armour (15, -23, D:4) the +10 battleaxe of the Distant Future {antimagic, rC- Str+4 Dex+5 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (+5). It makes you vulnerable to cold. It makes you more stealthy. (15, -18, D:4) a book of Summonings (16, -23, D:4) 16 gold pieces (16, -18, D:4) a +2 ring of protection (17, -27, D:4) the +1 chain mail "Reenetz" {rF++} It greatly protects you from fire. (21, -31, D:4) a +0 hand axe (22, -1, D:4) a +0 hunting sling (31, -9, D:4) a +0 club (38, -18, D:4) a +0 dagger (39, -10, D:4) 13 bolts (40, -17, D:4) a +0 scale mail Level 5 of the Dungeon (2, -9, D:5) a scroll of amnesia (3, -15, D:5) a +0 falchion (3, -1, D:5) a +0 giant club (5, -21, D:5) a +0 giant club (8, -12, D:5) 25 sling bullets (28, -21, D:5) a +0 robe (29, -29, D:5) a +2 mace of venom (30, -29, D:5) a +0 robe a +0 dagger (30, -28, D:5) a +0 dagger (34, 0, D:5) a +0 buckler (43, 5, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 scythe a +0 robe (5, -5, D:6) the +0 ring mail "Ceoxeun" {Int+5} It affects your intelligence (+5). (16, -5, D:6) a +0 club (18, -20, D:6) a +0 leather armour (22, -21, D:6) a +2 flail of protection a +0 leather armour (25, -12, D:6) a +0 hunting sling (28, -24, D:6) a +0 spear (35, -18, D:6) a book of Callings Level 7 of the Dungeon (0, 0, D:7) 27 sling bullets (1, -9, D:7) 24 bolts (6, 28, D:7) a +0 leather armour (6, 29, D:7) a +0 morningstar (7, 24, D:7) the +9 whip of the Puffin {protect, +Fly} It grants its wielder temporary protection when it strikes (+7 to AC). It lets you fly. (8, 24, D:7) a cursed -3 halberd a +0 short sword (8, 25, D:7) a +0 falchion (8, 26, D:7) a +0 dagger (9, 10, D:7) a +0 ring mail (9, 24, D:7) a +1 spear (11, 33, D:7) a +0 robe (12, 14, D:7) a +0 giant club (12, 26, D:7) a +0 halberd (12, 27, D:7) a +2 dagger of speed a +0 ring mail (13, 22, D:7) a +0 spear (13, 27, D:7) a +0 dagger a +0 robe (15, 22, D:7) a +0 flail a +0 scale mail (18, 24, D:7) a +0 dagger a cursed +0 robe (19, 22, D:7) a +0 rapier (19, 42, D:7) a +0 spear (20, 26, D:7) a +0 dagger a +0 ring mail (21, 27, D:7) 3 boomerangs (22, -6, D:7) a +0 dagger (23, 37, D:7) a +0 club (24, 28, D:7) a +0 short sword (24, 32, D:7) a +0 whip (24, 34, D:7) a -3 ring of evasion Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (6, -5, D:8) a +0 ring mail a +0 war axe (6, 8, D:8) a potion of berserk rage (7, -6, D:8) a cursed +0 plate armour a +0 flail (24, 14, D:8) a +0 chain mail a +0 flail (27, 14, D:8) a +0 robe a +0 dagger (27, 17, D:8) a +0 leather armour a +0 flail (27, 18, D:8) a +0 ring mail a cursed +0 robe a +0 dagger a +0 robe a +0 dagger a +0 hand axe (30, 15, D:8) a +0 ring mail a +0 leather armour a +0 short sword a +0 chain mail a +0 dagger a +0 mace (33, 21, D:8) a +0 flail (35, -25, D:8) a +0 short sword (35, -17, D:8) 2 arrows (37, -15, D:8) a +1 halberd of freezing (38, -25, D:8) a +1 hand axe of flaming (38, 0, D:8) a +0 whip (43, -8, D:8) a +0 mace a +0 robe (44, -16, D:8) a +0 dagger (44, 11, D:8) a scroll of amnesia (47, -5, D:8) a cursed +0 robe a +1 scimitar (49, 0, D:8) a +0 robe a cursed +0 hand axe (58, -9, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) 16 poisoned darts (6, 16, D:9) a +0 giant spiked club a +0 giant club (6, 18, D:9) a +1 whip of flaming a +0 robe (7, 5, D:9) a +2 falchion of electrocution (8, 5, D:9) a +0 flail a +2 falchion of slicing a +0 dagger a +0 robe (8, 15, D:9) a +0 shortbow a centaur skeleton (14, 12, D:9) an arrow (14, 13, D:9) an arrow (15, 10, D:9) a wand of digging (3) (17, 11, D:9) an arrow (27, 17, D:9) 21 gold pieces (38, 12, D:9) 13 stones (38, 17, D:9) a +0 quarterstaff the Ecumenical Temple (0, 0, Temple) a +1 ring mail Level 1 of the Abyss (0, 0, Abyss:1) 3 arrows (2, 3, Abyss:1) an arrow (2, 4, Abyss:1) 2 arrows (8, 8, Abyss:1) an arrow