MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 spear (6, -15, D:1) a +0 club a +0 whip (12, 3, D:1) a +0 hand axe (16, -19, D:1) a +0 dagger (16, -16, D:1) a +0 club (19, -16, D:1) a +0 short sword (23, -14, D:1) a +0 short sword (24, -4, D:1) a +0 club a +0 robe (25, -4, D:1) a +0 animal skin a +0 club (41, 6, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +1 short sword of speed (1, -45, D:2) a +0 robe (2, -47, D:2) a +0 dagger (3, -42, D:2) an uncursed amulet of harm (8, -38, D:2) a +0 club a +0 club (10, -35, D:2) a +6 dagger of distortion (10, -34, D:2) a +3 dagger (10, -31, D:2) a +0 club (11, -34, D:2) a +0 club (17, 2, D:2) a +0 club a +0 spear (25, -45, D:2) a cursed +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (30, -22, D:3) a +0 dagger (31, -23, D:3) a +0 spear a +0 mace (31, -22, D:3) a +0 flail 4 boomerangs a +0 ring mail a +0 flail (36, 22, D:3) an uncursed ring of wizardry an uncursed ring of flight a +0 leather armour (53, 20, D:3) a +0 ring mail (56, -32, D:3) a +0 short sword of electrocution (56, 6, D:3) a +0 dagger (61, -19, D:3) a +0 club (65, 12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (16, 19, D:4) a +0 quarterstaff (21, 32, D:4) a +0 leather armour (34, -14, D:4) a cursed -1 club (36, 2, D:4) 26 bolts (37, 13, D:4) a +0 shield (38, -14, D:4) a +0 mace (39, -14, D:4) a +1 dagger of venom a cursed +0 robe a +0 whip (45, 10, D:4) an uncursed amulet of magic regeneration Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (1, 20, D:5) a +0 mace a +0 leather armour (2, 20, D:5) a +0 club (2, 21, D:5) a +0 dagger a +0 robe (2, 22, D:5) a +0 hand axe (2, 34, D:5) a +0 flail (8, 3, D:5) a +0 naga barding (8, 26, D:5) a +0 giant spiked club (16, 12, D:5) a +1 pair of boots (20, 25, D:5) a +0 robe (22, 5, D:5) a +0 shortbow (22, 50, D:5) a +0 leather armour (24, 5, D:5) a +0 ring mail a +0 club (24, 6, D:5) a cursed +0 chain mail a +0 club (27, 8, D:5) a cursed +3 dire flail a +0 robe an uncursed amulet of harm (28, 8, D:5) a +0 dagger a +0 robe (28, 16, D:5) a +0 robe (28, 33, D:5) a +0 ring mail a +0 falchion (29, 32, D:5) a +0 whip a +0 club (30, 32, D:5) a +0 leather armour a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 halberd (5, 9, D:6) a +0 ring mail a +0 glaive (9, 2, D:6) a +0 robe a +0 flail (10, -15, D:6) a +0 falchion (11, 21, D:6) a cursed +4 dire flail of freezing a +0 robe (12, 1, D:6) a +0 trident (13, -12, D:6) a +0 whip (13, 2, D:6) a +0 dagger a +0 robe (15, 15, D:6) 29 sling bullets (17, 1, D:6) a book of Callings (20, 6, D:6) a +0 leather armour (21, 8, D:6) a +0 flail (23, 8, D:6) a +0 dagger a +0 robe (28, -9, D:6) a cursed -1 spear (29, -9, D:6) a +1 spear of flaming (30, -9, D:6) a +0 club a +0 spear (30, 22, D:6) a +5 dagger of freezing a +0 robe (32, 22, D:6) a cursed +0 trident a +0 robe (34, 1, D:6) a +0 whip (34, 15, D:6) a +0 dagger a +0 dagger a +0 robe (34, 16, D:6) a +0 flail (35, 16, D:6) a +0 hand axe a +0 leather armour (35, 22, D:6) a +0 trident a +0 robe (36, 21, D:6) a +0 leather armour (37, 0, D:6) a +0 hand axe a +0 robe (38, -7, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 long sword a +0 ring mail (4, 0, D:7) a +0 long sword a +0 ring mail (13, 1, D:7) a scroll of random uselessness a cursed amulet of inaccuracy an uncursed ring of attention (15, 11, D:7) a +0 club (18, 15, D:7) a +0 shortbow (19, 3, D:7) a +0 whip (19, 4, D:7) a +0 hand axe a +0 leather armour (22, 1, D:7) a +0 giant club (31, 34, D:7) a +0 leather armour (34, 9, D:7) a +0 pair of boots (35, 9, D:7) a cursed +0 spear (38, -12, D:7) a +0 dagger a +0 robe (41, 9, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Ciddy's Weapon Boutique a +0 hand crossbow (42 gold) the cursed +1 hand axe "Culuusmo" {chaos, Int+6 Stlth-} (307 gold) Each time it hits an enemy it has a different, random effect. It affects your intelligence (+6). It makes you less stealthy. It has a curse placed upon it. a +0 quarterstaff (48 gold) a +0 war axe (42 gold) a +0 bardiche (108 gold) a +0 hand axe (36 gold) the +3 short sword of Optimality {pierce, rPois Str+2 Dex+4} (519 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. (0, 0, D:8) a +0 war axe a +0 dagger a +0 ring mail a +0 mace (0, 14, D:8) a +0 giant spiked club (3, -7, D:8) a book of Spatial Translocations (20, -3, D:8) a cursed +0 ring mail (21, 4, D:8) a +0 robe a +0 dagger (22, 5, D:8) a javelin a +0 morningstar (22, 6, D:8) 4 boomerangs (24, 6, D:8) a +0 robe a +0 dagger (27, 14, D:8) a +0 robe (29, 11, D:8) 2 javelins (31, 12, D:8) 15 sling bullets (33, -23, D:8) a +0 short sword a +0 robe (33, -21, D:8) a +4 short sword a +0 robe a +3 morningstar a +0 robe (33, -2, D:8) a +0 ring mail a +0 hand axe (34, -28, D:8) a +0 robe a +0 mace (34, -26, D:8) a +0 robe a cursed +0 scimitar (34, -18, D:8) a +0 dagger (34, -17, D:8) a +0 dagger (34, -16, D:8) a +0 short sword (34, -15, D:8) a +0 dagger (34, 6, D:8) a +0 dagger (38, 3, D:8) a +0 robe a cursed -2 dagger a +0 dagger a cursed +0 leather armour (39, -1, D:8) a +0 short sword of protection (39, 0, D:8) a +0 robe a +2 dagger of draining a +0 flail (39, 1, D:8) a +0 leather armour 4 boomerangs a +0 club (39, 2, D:8) a +0 robe (43, -23, D:8) a +0 leather armour (47, 5, D:8) a +0 ring mail (58, 24, D:8) a +0 ring mail (60, -22, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +2 whip of freezing (1, 15, D:9) a +0 ring mail a +0 club (1, 35, D:9) 24 bolts (2, 2, D:9) a +0 leather armour (3, -4, D:9) a +0 dagger of freezing a +0 flail a +0 ring mail a +0 flail (4, -6, D:9) a +0 ring mail a +0 club a +0 plate armour a +0 scimitar (5, 8, D:9) a +0 whip (5, 9, D:9) a +0 spear (5, 10, D:9) a +0 leather armour a +0 whip a +0 morningstar 2 boomerangs a +0 halberd (6, -9, D:9) 3 poisoned darts a +1 dagger of speed (7, -6, D:9) 9 poisoned darts (9, -9, D:9) a +0 chain mail a cursed -1 trident (12, -9, D:9) a +0 plate armour a +0 glaive (14, 6, D:9) 10 poisoned darts (15, 30, D:9) a +0 plate armour (15, 34, D:9) a +0 scale mail (27, 17, D:9) a +0 leather armour (28, -10, D:9) a +0 dagger a +0 robe (28, -8, D:9) a +0 leather armour (29, -8, D:9) a +0 club a +0 leather armour (29, 7, D:9) a +0 mace a +0 robe (30, -8, D:9) a +0 club a +0 chain mail (31, 7, D:9) a cursed +0 dagger a +0 robe (46, -10, D:9) a +0 falchion Level 10 of the Dungeon [Shop] Ywoasaaj's Jewellery Shoppe an uncursed amulet of the acrobat (390 gold) an uncursed ring of stealth (227 gold) a cursed ring of teleportation (58 gold) an uncursed ring of see invisible (195 gold) an uncursed ring of fire (325 gold) an uncursed ring of flight (227 gold) an uncursed ring of fire (325 gold) a cursed ring of stealth (188 gold) an uncursed amulet of harm (390 gold) a +2 ring of evasion (130 gold) an uncursed ring of protection from fire (325 gold) (0, 0, D:10) a +0 giant club (1, -2, D:10) a +0 dagger a +0 robe (4, -4, D:10) a +0 mace a +0 whip (6, -5, D:10) a +0 leather armour a +0 flail (9, 5, D:10) 15 poisoned darts (39, -7, D:10) a +0 troll leather armour (41, 6, D:10) a +0 flail (43, -1, D:10) a +0 leather armour (49, -1, D:10) a +0 large shield (51, 1, D:10) a +0 chain mail (51, 15, D:10) 5 poisoned darts (54, 1, D:10) a +0 short sword (55, 2, D:10) a +0 club a +0 short sword a +0 leather armour (55, 3, D:10) a +0 short sword (56, 3, D:10) a +0 flail Level 11 of the Dungeon (0, 0, D:11) a +1 shortbow (1, 0, D:11) a +0 flail (9, -27, D:11) a +0 shortbow a +0 shortbow (9, 3, D:11) a book of Maledictions (11, -35, D:11) a +0 shortbow (11, -17, D:11) a +0 shortbow (12, -16, D:11) a +0 shortbow (12, -3, D:11) a +0 long sword (15, -16, D:11) a +0 giant spiked club (16, -9, D:11) a +0 mace (18, -12, D:11) a +0 short sword (18, -9, D:11) a +0 flail (19, -22, D:11) a +0 shortbow (20, -27, D:11) a +2 hat (20, -26, D:11) a +0 plate armour a +0 war axe (20, -24, D:11) a +0 club a +0 dagger a +0 leather armour a +0 club a +0 ring mail a +0 shield a +0 club (20, -23, D:11) a +0 dagger a +0 ring mail a +0 dagger (20, -22, D:11) a +0 club a +0 ring mail (20, -14, D:11) a +0 falchion (20, -11, D:11) a +0 dagger of venom (20, -5, D:11) a +0 leather armour (20, 13, D:11) a scroll of amnesia (21, -22, D:11) a +0 shortbow (21, -9, D:11) a +0 robe a +0 dagger a +0 dagger a +0 robe (21, -5, D:11) a +0 falchion of holy wrath (22, -3, D:11) a +0 robe a +0 dagger (27, -22, D:11) a +0 chain mail (29, -33, D:11) a +0 giant club a +0 giant club Level 12 of the Dungeon (0, 0, D:12) the cursed +1 glaive of Poverty {holy, *Corrode MR+ Int+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. an uncursed amulet of rage (7, 1, D:12) a +0 giant spiked club (9, 1, D:12) a cursed +0 mace (10, 1, D:12) a +1 flail of crushing (11, 4, D:12) a +0 dagger a +0 ring mail (11, 6, D:12) a +0 flail a boomerang a +0 leather armour (13, 2, D:12) a +1 hand axe of draining a +0 chain mail (13, 3, D:12) a +0 trident a +0 ring mail (19, -3, D:12) a book of Cantrips (19, 0, D:12) a +0 leather armour (24, -6, D:12) an arrow (unseen) (24, 0, D:12) a +1 longbow of freezing a poisoned dart a large rock (25, -7, D:12) 2 arrows (27, -7, D:12) an arrow (unseen) (28, -6, D:12) a +0 dagger a big kobold corpse (skeletalised by now) (28, -5, D:12) a +0 dagger (29, -8, D:12) an arrow (29, -6, D:12) an arrow (unseen) (30, -8, D:12) 2 arrows (30, -7, D:12) a +0 short sword (unseen) (30, -6, D:12) an arrow (31, -7, D:12) 4 large rocks (still there?) an arrow (still there?) (31, -5, D:12) an arrow (32, -4, D:12) an arrow (32, 6, D:12) a scroll of remove curse (33, -1, D:12) an arrow (34, 0, D:12) an arrow (36, -9, D:12) 2 potions of magic (37, -3, D:12) 19 arrows a Gauntlet (0, 0, Gauntlet) a +1 dagger of draining a +0 robe a wolf skeleton a wolf skeleton (1, -14, Gauntlet) the cursed +0 pair of boots of Kamm {-Tele rN+ MR++ Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (2, -2, Gauntlet) a potion of magic (2, 10, Gauntlet) a wand of iceblast (6) (3, -12, Gauntlet) 11 arrows (4, -14, Gauntlet) an uncursed staff of death (4, 10, Gauntlet) the Reference Book on Dark Venom Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Simulacrum Ice/Necromancy 6 no Trog disapproves of the use of such an item. (5, -14, Gauntlet) a potion of lignification (10, 11, Gauntlet) a +0 buckler a tengu skeleton (11, -14, Gauntlet) a potion of mutation (11, 10, Gauntlet) a tengu skeleton (12, -14, Gauntlet) the +6 great sword of Compound Interest {protect, Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). (12, 12, Gauntlet) a cursed -2 dire flail a +0 leather armour (14, -2, Gauntlet) a scroll of enchant armour (15, -14, Gauntlet) an uncursed amulet of guardian spirit (16, -2, Gauntlet) a scroll of magic mapping