MirrMurr Level 1 of the Dungeon (0, 0, D:1) 20 bolts (3, 35, D:1) a +0 club (5, 10, D:1) a +0 club (16, 28, D:1) a +0 hand axe (44, 6, D:1) a +1 whip of distortion Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (26, -9, D:2) a +0 club (26, -8, D:2) a +0 short sword (35, -17, D:2) a +0 club a +0 hunting sling (42, -7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a poisoned dart (0, 1, D:3) a poisoned dart (1, -2, D:3) a +0 club (unseen) (2, -1, D:3) a poisoned dart (2, 1, D:3) a poisoned dart (4, -5, D:3) a +0 robe (8, -2, D:3) a scroll of blinking (9, 2, D:3) a +0 hand axe (35, -23, D:3) a +0 pair of boots (40, -18, D:3) a bat skeleton (43, -18, D:3) an uncursed ring of teleportation