MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (29, 10, D:1) 15 arrows Level 2 of the Dungeon (6, -19, D:2) a +0 ring mail (16, 6, D:2) 25 arrows (18, 10, D:2) a +0 animal skin (23, -22, D:2) a +0 club (26, -27, D:2) a +0 club (27, -42, D:2) 19 bolts (28, -32, D:2) a +0 club (35, -7, D:2) a +0 dagger (45, -42, D:2) a +0 whip (47, -21, D:2) a +0 robe (56, -29, D:2) a cursed +0 chain mail Level 3 of the Dungeon (0, 0, D:3) an uncursed ring of magical power 3 scrolls of noise (9, 2, D:3) a +0 club a +0 leather armour (9, 3, D:3) a +0 chain mail (15, 11, D:3) a +0 long sword (25, 23, D:3) a +0 club (26, 2, D:3) a +0 dagger (26, 17, D:3) 5 boomerangs (36, 37, D:3) a +0 leather armour (38, 41, D:3) 6 atropa-tipped darts (46, 8, D:3) a +0 club a +0 club (53, 19, D:3) a +0 ring mail (54, 31, D:3) a +0 ring mail of fire resistance (62, 4, D:3) a +0 robe (68, 3, D:3) a rat skeleton (68, 12, D:3) a bat skeleton (68, 28, D:3) a +0 club (69, 31, D:3) a +0 short sword (70, 33, D:3) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) 5 gold pieces (11, 8, D:5) 11 poisoned darts (18, 0, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 13 gold pieces (2, -14, D:6) a wand of enslavement (5) (5, -9, D:6) 21 arrows (7, -17, D:6) 15 bolts (16, -15, D:6) the +5 rapier of Autumn {pain, *Contam rElec rF+ Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. (24, -16, D:6) a scroll of identify (28, -16, D:6) 21 stones