MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 7, D:1) a +0 robe (2, 16, D:1) 21 bolts (3, -7, D:1) a +0 club (4, -9, D:1) a cursed +0 centaur barding (4, 15, D:1) a +2 dagger of venom (8, -7, D:1) a +0 leather armour (8, -6, D:1) 15 bolts (20, -9, D:1) a +0 club (22, -9, D:1) a +0 club (24, -9, D:1) a cursed -2 club a cursed +0 club (33, 15, D:1) a +0 club (43, -10, D:1) a +0 club Level 2 of the Dungeon (4, -1, D:2) a +0 helmet (5, 13, D:2) a +0 whip (14, 6, D:2) a +0 club (24, 19, D:2) a +0 hunting sling (31, 6, D:2) a +0 robe (33, 25, D:2) a +0 dagger (34, 25, D:2) a cursed +0 club (35, 25, D:2) a +2 spear of flaming a +0 animal skin a +0 helmet (42, -2, D:2) a +0 robe (43, 20, D:2) a +0 club (50, 6, D:2) a +0 club a +0 dagger a +0 club (50, 7, D:2) a +0 club a +0 club (50, 8, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 dagger (1, 2, D:3) a +0 leather armour a +0 club (1, 6, D:3) a +0 dagger a +0 club (2, 0, D:3) a +0 leather armour a +0 mace (2, 7, D:3) a +0 scale mail (6, -22, D:3) a cursed +0 mace (6, 15, D:3) a +0 dagger (9, -4, D:3) a +0 mace a +0 scale mail (10, -22, D:3) a +0 mace a +0 leather armour (11, 3, D:3) a +0 dagger a +0 robe (17, 14, D:3) a +0 mace (19, 10, D:3) a +0 leather armour (20, -9, D:3) a +0 leather armour a +0 falchion a +0 mace a cursed +0 robe (22, -16, D:3) a +0 short sword (23, -3, D:3) a +0 club (24, 7, D:3) a +0 whip (27, 7, D:3) a +0 club (44, -31, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +3 dagger (5, -1, D:4) 18 arrows (11, -9, D:4) the +6 short sword "Luricent" {freeze, rPois Str+2 Dex+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. It lets you see invisible. (13, 3, D:4) a +0 hand axe (17, 18, D:4) a +0 short sword (22, -12, D:4) a cursed -1 flail (22, 10, D:4) a +0 club (23, -12, D:4) a +0 robe (24, 5, D:4) a +0 scale mail (24, 10, D:4) a +0 whip (25, -25, D:4) a +0 dagger (28, -13, D:4) a +0 hunting sling (29, 19, D:4) 4 potions of degeneration (36, -15, D:4) a +0 giant spiked club (40, -16, D:4) a +0 dagger a +0 robe (43, 11, D:4) an uncursed ring of stealth (44, 3, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 trident (12, 14, D:5) a cursed +0 club (12, 18, D:5) a +0 dagger (12, 19, D:5) a +0 hand axe a +0 club (53, -5, D:5) 10 arrows Level 6 of the Dungeon (0, 0, D:6) a potion of heal wounds (3, 0, D:6) 2 stones (4, -2, D:6) a stone the Ecumenical Temple