MirrMurr Level 1 of the Dungeon (2, -15, D:1) a +0 whip (20, 27, D:1) a +0 hand axe (25, -18, D:1) a cursed -3 dagger (26, -3, D:1) a +0 dagger (39, -6, D:1) a +1 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 3, D:2) an uncursed amulet of guardian spirit a +1 dagger of venom (11, 36, D:2) a +0 dagger (17, 12, D:2) a +0 hunting sling a +0 dagger (17, 33, D:2) a +0 club (18, 33, D:2) a +0 dagger a +0 hunting sling (21, 33, D:2) a +0 robe (25, 28, D:2) a +0 mace (27, 12, D:2) a +0 club (32, 13, D:2) a +0 club a +0 scale mail (33, -8, D:2) a +0 club (34, -8, D:2) a +0 club (40, -1, D:2) a +0 club (42, 3, D:2) a +0 club (43, 25, D:2) a +0 battleaxe (45, -7, D:2) a +0 mace (50, 11, D:2) a cursed -2 hunting sling Level 3 of the Dungeon (5, 6, D:3) a +0 hand axe a +0 leather armour a +2 dagger of venom a +0 robe a +0 hunting sling a +0 dagger (6, -11, D:3) a +0 club (8, 6, D:3) a +0 hand axe a +0 leather armour (22, -14, D:3) a +0 dagger (24, 23, D:3) a +0 helmet (32, 5, D:3) a +0 flail a +0 scale mail (36, 3, D:3) a +0 mace (37, 3, D:3) a +0 robe a +0 dagger (45, 21, D:3) a +0 shortbow 20 arrows (48, 16, D:3) an arrow (51, 3, D:3) a +0 dagger (61, -18, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 dagger a +0 hand axe (0, 1, D:4) a +0 dagger a +0 ring mail a +0 dagger a cursed -2 robe (1, 3, D:4) a +0 robe a +0 dagger (13, -33, D:4) a +0 scale mail (14, -12, D:4) a +0 dagger (20, -3, D:4) a +0 robe (29, -10, D:4) 35 arrows (35, -20, D:4) a +0 morningstar Level 5 of the Dungeon [Shop] Pijealar's General Store the +8 shortbow "Enusiz" {flame, Int+3} (587 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). a box of beasts (200 gold) 29 stones (29 gold) a ration (50 gold) a potion of curing (30 gold) the +2 robe "Fiuronk" {rF+ rC- SInv} (219 gold) It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. If you switch to wearing this armour, your AC will rise 1 point (4 -> 5) 2 boomerangs (10 gold) a +2 leather armour of fire resistance (190 gold) a scroll of enchant armour (75 gold) the amulet of Dimaamess {Reflect SH+6 Stlth+} (683 gold) [amulet of reflection] It shields you and reflects attacks. It affects your SH (+6). It makes you more stealthy. a +3 scale mail of poison resistance (230 gold) 9 stones (9 gold) a +0 spear (30 gold) (0, 0, D:5) the +10 flail of Laisav {vorpal, rC- rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. (14, -21, D:5) 18 arrows (18, -19, D:5) a +0 giant spiked club (19, -19, D:5) a cursed +0 scale mail a +0 hand axe (24, -21, D:5) 16 arrows (29, -7, D:5) a +0 scythe a +0 robe (36, 15, D:5) a +0 scale mail (39, 23, D:5) a +0 ring mail (43, -8, D:5) a cursed -3 falchion (44, -9, D:5) a +0 dagger (50, 4, D:5) a +0 rapier a +0 leather armour (57, -6, D:5) a +0 club Level 6 of the Dungeon (16, 20, D:6) a +0 flail (17, 28, D:6) a +0 ring mail (20, 28, D:6) a +0 giant spiked club (21, -20, D:6) a +0 trident a cursed +0 leather armour (21, 28, D:6) a +0 war axe (24, 32, D:6) a +0 halberd (25, -21, D:6) 3 arrows (26, 19, D:6) a +0 short sword (43, -1, D:6) a +2 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (4, 14, D:7) a +0 giant club (12, 6, D:7) 12 arrows a +0 shortbow (15, -15, D:7) a +1 helmet (22, 8, D:7) an arrow (23, 10, D:7) an arrow (24, 8, D:7) an arrow (24, 10, D:7) an arrow (26, 3, D:7) 19 arrows a +0 shortbow (27, -2, D:7) an arrow (27, 3, D:7) 20 arrows a +0 shortbow (29, 5, D:7) 2 arrows (35, -9, D:7) a +0 quarterstaff (43, 10, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 halberd (0, 2, D:8) a +0 halberd (1, 2, D:8) a +0 club (3, 3, D:8) a +0 leather armour (6, 0, D:8) a +0 shortbow 15 arrows (10, -30, D:8) a scroll of noise (37, -21, D:8) 17 arrows (43, -6, D:8) a +0 ring mail (47, -5, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club (0, 9, D:9) a stone (1, 9, D:9) a +0 dagger a +0 whip 5 stones (2, 0, D:9) a +0 giant spiked club (2, 8, D:9) a stone (2, 9, D:9) 2 stones (7, 7, D:9) a stone (8, 13, D:9) a stone (9, 13, D:9) a stone (10, -5, D:9) a +0 giant club (11, 0, D:9) a cursed -1 shortbow (11, 13, D:9) a stone (27, 11, D:9) 23 gold pieces (28, 10, D:9) 14 bolts (28, 17, D:9) 16 gold pieces (31, -13, D:9) 22 arrows (33, 10, D:9) a +0 shield (33, 17, D:9) a +0 ring mail (34, 8, D:9) the +3 ring mail of the Vanishing Moons {rF- Int+6} It affects your intelligence (+6). It makes you vulnerable to fire. If you switch to wearing this armour, your AC will rise 5 points (4 -> 9) (34, 11, D:9) a +0 rapier (34, 16, D:9) a cursed -1 rapier (37, 19, D:9) a +3 scimitar of flaming (38, -4, D:9) a +0 trident (unseen) (39, 14, D:9) 14 bolts (40, -1, D:9) a +0 leather armour (40, 24, D:9) a +2 quarterstaff of draining (47, -8, D:9) a +0 hand axe (48, -5, D:9) a +0 club (unseen) the Ecumenical Temple