MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 mace (21, -9, D:1) a +0 club (26, 14, D:1) a +0 hand axe (31, -5, D:1) a +0 dagger (36, -13, D:1) a +0 hand axe (37, -7, D:1) a +0 club (51, 19, D:1) a +0 dagger (56, -20, D:1) 18 arrows (62, -6, D:1) 14 arrows (68, -28, D:1) a +0 club (68, 20, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 vampiric spear (6, -20, D:2) a +0 robe (10, -15, D:2) a +0 dagger (12, -32, D:2) a +0 club (22, -36, D:2) a +0 hand axe (24, -13, D:2) a +3 ring mail (26, -13, D:2) a +0 club (32, -1, D:2) a +0 short sword (49, -8, D:2) a +0 whip (51, -25, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (5, -6, D:3) a +0 dagger (7, 42, D:3) a scroll of identify (18, 36, D:3) a +0 robe (24, 30, D:3) a +0 mace (38, 5, D:3) a +0 dagger (48, 3, D:3) a +0 spear (49, -10, D:3) a +0 dagger (53, -2, D:3) a +0 scale mail (57, 30, D:3) a +0 club Level 4 of the Dungeon (7, 0, D:4) a +0 giant spiked club (7, 7, D:4) a +0 flail (9, -16, D:4) 19 arrows (19, 7, D:4) 5 arrows (32, -35, D:4) a +0 giant club (38, -31, D:4) a +0 hand axe (38, -30, D:4) a +0 leather armour a +0 club (38, -29, D:4) a +0 leather armour a +0 falchion (43, -34, D:4) a +0 leather armour a +0 hand axe (49, -28, D:4) 2 scrolls of amnesia 2 potions of degeneration Level 5 of the Dungeon (0, 0, D:5) a +0 scythe a +0 robe (8, -1, D:5) a +0 leather armour (9, -3, D:5) a +0 scale mail (unseen) (33, 35, D:5) 18 bolts (34, 31, D:5) a cursed +0 pair of gloves (40, -6, D:5) 33 arrows a +0 shortbow (41, -4, D:5) an arrow (41, -1, D:5) a +1 vorpal hand axe (41, 5, D:5) a scroll of amnesia (44, 1, D:5) a +0 club (unseen) (45, 0, D:5) a +0 leather armour a +0 whip (45, 2, D:5) a +0 club (48, 43, D:5) a +0 dagger a cursed +0 robe (50, 42, D:5) a +0 flail a +0 scale mail (51, 4, D:5) a +0 club (51, 42, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (7, 4, D:6) an uncursed ring of see invisible (7, 7, D:6) a cursed +0 robe a +0 dagger (10, 6, D:6) a +0 trident a +0 robe (11, 10, D:6) 7 atropa-tipped darts (12, 0, D:6) a +0 club (15, 11, D:6) a +0 dagger (18, -4, D:6) 3 large rocks (21, 15, D:6) a +0 dagger (28, 12, D:6) a +0 dagger (31, -3, D:6) a +0 flail (34, -15, D:6) a +0 club a +0 flail a +0 ring mail a +0 spear (44, 14, D:6) a +0 robe (45, 15, D:6) 5 arrows (47, -5, D:6) a potion of degeneration (53, 8, D:6) a +0 club (53, 13, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a cursed -1 hand axe (1, 0, D:7) a +0 hand axe 4 boomerangs an orc corpse (2, 0, D:7) a +0 hand axe (6, 3, D:7) a +0 hand axe (6, 8, D:7) a scroll of enchant weapon (9, 2, D:7) a +0 hand axe (unseen) (9, 3, D:7) a +0 hand axe (unseen) (11, 30, D:7) a jackal corpse (skeletalised by now) the Ecumenical Temple a bailey (0, 0, Bailey) the cursed +1 dagger of Tucradgh {pain, rF- rC+ rN+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (0, 1, Bailey) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. If you switch to wearing this armour, your AC will rise 20 points (2 -> 22) (0, 18, Bailey) 4 boomerangs (1, 20, Bailey) 5 boomerangs (1, 22, Bailey) 4 boomerangs (unseen) (4, -4, Bailey) a potion of heal wounds (5, -4, Bailey) a +0 hand axe (unseen) (6, -3, Bailey) 3 boomerangs (8, 8, Bailey) 3 boomerangs (10, 0, Bailey) 3 boomerangs (10, 9, Bailey) 3 boomerangs a kobold corpse (10, 12, Bailey) 4 boomerangs a kobold corpse (10, 14, Bailey) a kobold corpse a kobold corpse a kobold corpse (10, 15, Bailey) a boomerang a kobold corpse