MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (5, -4, D:1) a +0 dagger (5, 8, D:1) a +0 dagger (6, -8, D:1) a +0 robe (31, -11, D:1) a +1 dagger (34, 13, D:1) 16 arrows (48, 24, D:1) a +0 dagger (48, 28, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -5, D:2) 2 scrolls of identify (21, 14, D:2) a +0 dagger (23, 27, D:2) a +0 dagger (24, -1, D:2) a +0 short sword (28, 1, D:2) 13 arrows (38, 12, D:2) 6 arrows (43, -5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 ring mail the human corpse of Terence (skeletalised by now) (8, -2, D:3) a +1 mace of protection (10, -3, D:3) a scroll of vulnerability (13, -8, D:3) a +0 scythe a +0 robe (17, 8, D:3) a +0 dagger (18, 4, D:3) 13 sling bullets (20, 10, D:3) 9 arrows (23, 9, D:3) a +0 chain mail (31, 40, D:3) a ring of fire (36, 21, D:3) a +0 club (40, 10, D:3) a staff of conjuration (43, 31, D:3) a +0 whip (45, 26, D:3) a +0 short sword (45, 29, D:3) a +0 spear (48, 26, D:3) a +0 halberd Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (18, -4, D:4) a +0 whip (20, -1, D:4) 13 gold pieces (24, 3, D:4) 18 stones