MirrMurr Level 1 of the Dungeon (17, -8, D:1) a +0 club (22, -21, D:1) a +0 club (36, 1, D:1) a +0 dagger (41, -18, D:1) a +0 short sword (49, -12, D:1) a +0 short sword (53, -23, D:1) a +0 dagger (58, -12, D:1) a +0 dagger Level 2 of the Dungeon (19, -6, D:2) 19 arrows (19, 1, D:2) a +0 dagger (40, -6, D:2) 18 bolts (44, -41, D:2) a +0 whip (45, 1, D:2) a +0 club (47, -30, D:2) a +0 club (49, -32, D:2) 24 arrows (56, -33, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +4 quarterstaff of chaos (0, 1, D:3) a +0 mace (14, -19, D:3) a +0 dagger a goblin corpse (skeletalised by now) (17, -21, D:3) a bat corpse (skeletalised by now) (19, -25, D:3) a jackal corpse (35, -25, D:3) a jackal corpse (35, 3, D:3) a +0 hand axe (41, -23, D:3) a +0 rapier (54, -16, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a scroll of noise 2 scrolls of silence (1, -3, D:4) a +0 club