MirrMurr Level 1 of the Dungeon (9, -39, D:1) a +0 club (15, -26, D:1) a +0 spear (18, 15, D:1) 12 bolts (20, 2, D:1) a +0 dagger (30, -25, D:1) a +0 short sword (34, -12, D:1) a +0 dagger (38, -23, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (15, -3, D:2) a +0 club (22, 29, D:2) a +0 dagger (29, 20, D:2) a +0 club (54, 5, D:2) a +0 short sword a +0 dagger Level 3 of the Dungeon [Shop] Yseunami's Book Emporium a book of Winter (408 gold) a book of Debilitation (264 gold) a book of Rime (336 gold) a book of Misfortune (312 gold) a book of Cantrips (192 gold) the Volume of the Rocks (264 gold) Spells Type Level Known a - Animate Armour Summoning/Earth 4 yes b - Borgnjor's Vile Clutch Necromancy/Earth 5 no a book of Hexes (432 gold) a book of Cantrips (192 gold) a book of Dreams (336 gold) a book of Dreams (336 gold) [Shop] Tokk's Assorted Antiques a scroll of torment (210 gold) a potion of curing (84 gold) a scroll of identify (56 gold) a potion of curing (84 gold) a +0 chain mail (126 gold) a potion of might (112 gold) a +0 pair of boots (126 gold) a potion of flight (84 gold) a potion of haste (280 gold) a potion of resistance (280 gold) a +0 dagger (56 gold) a wand of flame (10) (168 gold) a scroll of immolation (98 gold) [Shop] Gaofeske's General Store the +5 morningstar "Arem" {pain, rC- rN+ Int+4} (618 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. a +0 leather armour (26 gold) a +2 dagger of venom (187 gold) a scroll of magic mapping (45 gold) a +0 bardiche of venom (166 gold) a throwing net (39 gold) 8 atropa-tipped darts (62 gold) a +0 robe (9 gold) [Shop] Vichayle's Weapon Boutique a +0 rapier (44 gold) a +0 hunting sling (16 gold) a +1 vampiric spear (176 gold) 18 stones (19 gold) 17 arrows (37 gold) 22 stones (24 gold) a +0 hand axe (33 gold) a +0 flail (38 gold) 12 poisoned darts (52 gold) a +0 quarterstaff (44 gold) (0, 0, D:3) a +0 robe (7, -10, D:3) a +0 spear (38, -12, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 30, D:4) a +0 flail an orc corpse (2, -4, D:4) a hobgoblin corpse (skeletalised by now) (13, 40, D:4) a +0 ring mail (28, -7, D:4) a scroll of amnesia (37, 11, D:4) a +0 scale mail a +0 club (38, 9, D:4) a +0 leather armour (42, 2, D:4) a poisoned dart (still there?) 5 javelins (still there?) Level 5 of the Dungeon (0, 0, D:5) a +0 flail (15, -7, D:5) a wand of mindburst (10) (23, 6, D:5) a stone (23, 8, D:5) a stone (24, -1, D:5) a scroll of identify (24, 7, D:5) a stone (25, 8, D:5) 12 gold pieces (27, 3, D:5) a +0 cloak (27, 6, D:5) a javelin (still there?) a +0 giant club (still there?) (28, 5, D:5) a book of Decay (29, 6, D:5) 26 bolts (29, 14, D:5) a +0 hand axe (30, 6, D:5) a jackal corpse a jackal corpse