MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (10, -36, D:1) a +0 robe (14, -12, D:1) a +0 spear (34, 2, D:1) a +0 club (47, -2, D:1) a +0 club (50, -37, D:1) a +0 short sword (54, -41, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (3, -18, D:2) a +0 dagger (9, 6, D:2) a jackal corpse (skeletalised by now) (13, -2, D:2) a +0 club (15, -8, D:2) a +0 club (29, -8, D:2) a +0 dagger (35, -9, D:2) a javelin (36, -11, D:2) a javelin (39, -23, D:2) 23 arrows (52, 12, D:2) a throwing net (still there?) 4 javelins (still there?)