MirrMurr Level 1 of the Dungeon [Shop] Okoezeo's Assorted Antiques +1 ice dragon scales (1541 gold) a scroll of identify (46 gold) a potion of attraction (69 gold) 2 scrolls of blinking (345 gold) a +0 scale mail (92 gold) a scroll of fog (46 gold) a +0 pair of gloves (103 gold) a wand of paralysis (7) (207 gold) a +0 pair of gloves (103 gold) a scroll of identify (46 gold) a scroll of amnesia (80 gold) a potion of might (92 gold) (8, 18, D:1) a +0 robe (41, 5, D:1) a +0 club Level 2 of the Dungeon (9, -12, D:2) a +0 ring mail (11, 6, D:2) a +0 short sword (14, 23, D:2) a +0 short sword (35, 21, D:2) a +0 club (37, 19, D:2) a +0 dagger (39, 14, D:2) a +0 club (43, 30, D:2) a +0 club (47, 0, D:2) a +0 mace (52, 20, D:2) a ring of ice Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (0, 3, D:3) a +0 falchion (7, 11, D:3) a +0 whip (7, 12, D:3) a +0 ring mail a +0 whip a +0 dagger (9, 7, D:3) a large rock (10, 9, D:3) a +0 club (40, 34, D:3) a +0 ring mail (49, 23, D:3) 22 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (13, -35, D:4) a +0 dagger (still there?) a +0 ring mail (still there?) a +0 hand axe (still there?) a +0 hand axe (still there?) (14, -35, D:4) a +0 club (15, -35, D:4) a +2 flail of draining a +0 ring mail a +0 hand axe (17, -20, D:4) a +2 quarterstaff of chaos (19, -20, D:4) a +0 mace (31, -1, D:4) a +0 robe (44, -31, D:4) a +0 robe (46, -7, D:4) a +0 dire flail a +0 robe (49, -5, D:4) a +0 robe (54, -11, D:4) 2 stones Level 5 of the Dungeon [Shop] Nyapt's Antique Weapon Shop the +9 shortbow of Blood-Lust {venom, Contam Fragile +Blink Str+7} (1718 gold) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+7). +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. Fragile: It will be destroyed if unequipped. a +0 halberd (104 gold) a +0 mace of protection (145 gold) the +1 scimitar of the Neverending Mice {freeze, rPois rCorr Int+2 Dex-5} (590 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the +11 dagger of Ceofais {vamp, rF++} (2223 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It greatly protects you from fire. a +0 long sword (91 gold) a +0 war axe (91 gold) a +0 hand crossbow (91 gold) a +0 whip (65 gold) a +0 bardiche (234 gold) a +0 long sword (91 gold) a +2 vorpal spear (429 gold) a +0 halberd (104 gold) a +0 club (26 gold) (0, 0, D:5) 19 arrows (4, 12, D:5) 16 arrows (4, 18, D:5) a water moccasin corpse (skeletalised by now) (11, 12, D:5) a +0 whip a +0 scale mail (22, 33, D:5) a +0 mace (29, 6, D:5) 17 arrows (30, -5, D:5) a +0 flail (37, -20, D:5) a +0 leather armour (51, 10, D:5) a +0 hand axe (67, 3, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a stone (1, -1, D:6) a stone (2, -7, D:6) 4 silver javelins (2, -6, D:6) a stone (2, -1, D:6) a stone (4, -7, D:6) a +0 mace a +0 robe (5, -7, D:6) a +2 long sword a +0 robe a +4 falchion of freezing a +0 robe (6, -7, D:6) a +0 short sword (8, -7, D:6) an adder corpse (10, -3, D:6) a +2 ring mail of positive energy (15, -24, D:6) a black bear corpse (skeletalised by now) (18, -3, D:6) 18 bolts (21, -19, D:6) a +0 short sword (27, 5, D:6) a ring of fire