MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 0, D:1) 23 bolts (12, 37, D:1) a +0 helmet (24, 14, D:1) a +0 short sword (26, 2, D:1) a +0 short sword (38, 14, D:1) a +0 club (39, 21, D:1) a +0 whip (40, 14, D:1) a +0 trident (47, 31, D:1) a +0 helmet (49, 14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -6, D:2) a +0 dagger (7, -18, D:2) a +1 flail of pain a +0 chain mail (24, -23, D:2) a +0 robe (25, -11, D:2) 2 scrolls of noise (33, -14, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) 9 arrows (3, 4, D:3) a +0 helmet a +0 animal skin a +0 mace (6, 7, D:3) a +0 club a +0 dagger a +0 dagger (8, 29, D:3) a +0 ring mail a +0 short sword (10, 11, D:3) a +0 flail (14, 22, D:3) a +0 dagger (22, 24, D:3) a +0 dagger (22, 43, D:3) a +0 spear (25, 20, D:3) a +0 club (25, 24, D:3) a +0 club (27, 24, D:3) a +0 club a +0 dagger (32, 26, D:3) a +0 hand axe of flaming a +0 hand axe a +0 leather armour a +0 short sword (37, 39, D:3) a +0 scale mail (39, -5, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (3, 6, D:4) a +0 trident (5, -3, D:4) a +0 leather armour a +0 hand axe (13, 15, D:4) a +0 giant club (14, -6, D:4) a scroll of amnesia (14, 3, D:4) a +0 short sword (22, -30, D:4) a +0 pair of gloves (26, 2, D:4) a +0 giant club (28, -14, D:4) a +0 robe Level 5 of the Dungeon [Shop] Saufutz's Antique Armour Emporium a +2 kite shield of reflection (499 gold) a +0 scale mail (108 gold) a +0 pair of gloves (121 gold) a +0 pair of boots (121 gold) a +3 leather armour of fire resistance (648 gold) a +0 scale mail (108 gold) a +0 helmet (121 gold) a +0 helmet (121 gold) the +2 gold dragon scales of the Alphagorgon {+Inv rElec rPois rF+ rC+ Will+ Int-3} (2894 gold) Int: It affects your intelligence (-3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. +Inv: It lets you turn invisible. Will: It increases your willpower. (0, 0, D:5) a +0 club (14, 27, D:5) a +0 spear (18, 4, D:5) a +0 mace (18, 6, D:5) a +0 mace (19, 4, D:5) a +0 mace (19, 5, D:5) a +0 mace (19, 6, D:5) a +0 mace (20, 4, D:5) a +0 mace (20, 5, D:5) a +0 mace (20, 6, D:5) a +0 mace (22, 5, D:5) a +2 quarterstaff of chaos a +0 cloak a +0 mace (23, 4, D:5) a +0 mace (23, 38, D:5) the +1 robe of Gluttony {rElec rN+ Str+2 Slay-4} Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rElec: It insulates you from electricity. rN: It protects you from negative energy. (24, 4, D:5) a +0 mace (25, 3, D:5) a +0 mace (26, 4, D:5) a +0 mace (27, 3, D:5) a +0 mace (27, 4, D:5) a +0 mace (27, 5, D:5) a +0 mace (28, 3, D:5) a +0 mace (28, 4, D:5) a +0 mace (28, 5, D:5) a +0 mace (28, 6, D:5) a +0 mace (30, 3, D:5) a +0 mace (30, 4, D:5) a +0 mace (30, 5, D:5) a +0 mace (30, 6, D:5) a +0 mace (31, 4, D:5) the +3 mace of Bodily Harmony {protect, Str-2 Dex+3 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-2). Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. (31, 6, D:5) a +0 mace (39, 40, D:5) a +0 robe (40, 16, D:5) a +0 hand axe (40, 17, D:5) a +0 hand axe (43, 30, D:5) a scroll of noise (48, 22, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (1, 2, D:6) a +0 spear (10, -3, D:6) a +0 giant spiked club (still there?) an ogre corpse (still there?) (13, -2, D:6) a +0 short sword