MirrMurr Level 1 of the Dungeon (17, 20, D:1) a +0 dagger (19, 6, D:1) 18 sling bullets (20, -18, D:1) a +0 hand axe (25, 0, D:1) a ring of see invisible (43, -26, D:1) a +0 leather armour (49, 4, D:1) a +0 mace (62, 15, D:1) a +0 chain mail Level 2 of the Dungeon (4, 14, D:2) a +0 quarterstaff (4, 20, D:2) a +0 club a +0 whip a +0 whip (4, 25, D:2) a +0 club (4, 29, D:2) 25 bolts (11, 27, D:2) 14 arrows (33, 5, D:2) a +0 short sword (34, 7, D:2) a +0 dagger (36, 25, D:2) a +0 dagger (40, -9, D:2) a +0 whip (47, 7, D:2) a +0 quarterstaff (59, 6, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -7, D:3) a hobgoblin corpse (skeletalised by now) (3, -5, D:3) a ball python corpse (skeletalised by now) (6, -15, D:3) a jackal skeleton (7, -24, D:3) 8 gold pieces (7, -13, D:3) a jackal skeleton (10, -26, D:3) 8 gold pieces (16, -30, D:3) 21 stones (38, -30, D:3) 23 stones (41, -8, D:3) a +0 dagger (52, -7, D:3) a +0 ring mail