MirrMurr Level 1 of the Dungeon (2, 3, D:1) a +0 dagger (16, 32, D:1) a +0 spear (17, 0, D:1) a book of Maledictions (18, 32, D:1) a +0 dagger (19, 32, D:1) a +0 whip (22, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -4, D:2) a +0 club (12, 31, D:2) 20 bolts (15, -2, D:2) a +0 scale mail (28, 20, D:2) a +0 club (29, 0, D:2) a +0 club (31, -1, D:2) a +0 dagger (38, 26, D:2) 14 bolts (45, 24, D:2) a +0 war axe (46, -8, D:2) a +0 club a +3 leather armour Level 3 of the Dungeon (0, 0, D:3) 18 arrows (2, 8, D:3) a ball python skeleton (2, 9, D:3) a river rat skeleton (11, -7, D:3) a +0 hunting sling (11, -6, D:3) a +0 club (28, 1, D:3) a +0 dagger a +0 leather armour a +0 club a +0 dagger a +0 club a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (40, 9, D:3) a +0 ring mail a +0 short sword (40, 11, D:3) a +0 hand axe (40, 13, D:3) a +0 flail (41, 13, D:3) a +0 mace