MirrMurr Level 1 of the Dungeon (6, 2, D:1) 18 arrows (19, -2, D:1) a +0 dagger (20, 0, D:1) 12 sling bullets (22, 10, D:1) 16 bolts (24, -2, D:1) a +0 club (42, -12, D:1) 22 arrows Level 2 of the Dungeon [Shop] Cuthab's Weapon Shop 21 stones (25 gold) a +3 falchion of holy wrath (268 gold) 12 stones (14 gold) a +6 falchion of electrocution (474 gold) a +9 quick blade (744 gold) a +0 mace (36 gold) a +1 flail of holy wrath (159 gold) the +9 dagger of Conscience {spect, rElec} (768 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. [Shop] Qaran's Jewellery Boutique an amulet of the acrobat (390 gold) an amulet of reflection (390 gold) a ring of protection from cold (325 gold) an amulet of reflection (390 gold) a ring of see invisible (195 gold) an amulet of the acrobat (390 gold) a ring of fire (325 gold) an amulet of regeneration (390 gold) a ring of resist corrosion (260 gold) [Shop] Diasus's General Store a scroll of blinking (97 gold) a +0 leather armour (26 gold) a +0 hunting sling (19 gold) a +0 leather armour (26 gold) a potion of lignification (39 gold) a +0 chain mail (58 gold) a +0 robe (9 gold) a potion of invisibility (104 gold) [Shop] Bivuew's Jewellery Shoppe a ring of protection from cold (300 gold) a ring of poison resistance (240 gold) a ring of resist corrosion (240 gold) a ring of fire (300 gold) an amulet of faith (480 gold) a +6 ring of dexterity (702 gold) a ring of protection from fire (300 gold) a +6 ring of strength (702 gold) a ring of positive energy (240 gold) (10, 30, D:2) a +0 robe (15, 17, D:2) a +0 long sword (19, 1, D:2) a +0 short sword (20, -4, D:2) a +0 hunting sling (21, 24, D:2) a +0 club (28, 29, D:2) 11 sling bullets (36, 14, D:2) a +0 whip (39, 14, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Qyoxaoc's Jewellery Shoppe a ring of positive energy (280 gold) a +4 ring of evasion (504 gold) an amulet of the acrobat (420 gold) a ring of flight (245 gold) an amulet of the acrobat (420 gold) a ring of willpower (350 gold) a ring of flight (245 gold) the ring of Xom's Fair Game {EV+4 Slay+2} (719 gold) [ring of evasion] EV: It affects your evasion (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). a ring of protection from cold (350 gold) a ring of fire (350 gold) (0, 0, D:3) a +0 dagger (0, 26, D:3) a +0 trident (0, 37, D:3) a +0 leather armour (6, 22, D:3) a +0 ring mail (13, 1, D:3) a +0 war axe (43, 24, D:3) a +0 club Level 4 of the Dungeon [Shop] Toen's Lightly-Used Armoury a -2 demon blade (65 gold) -1 pearl dragon scales (1235 gold) a -3 double sword (1 gold) a -2 demon whip (65 gold) a -2 triple sword (1 gold) a -2 demon whip (65 gold) -2 gold dragon scales (910 gold) -1 gold dragon scales (975 gold) -1 gold dragon scales (975 gold) a -2 eveningstar (65 gold) (0, 0, D:4) a +1 dagger (0, 9, D:4) a +0 dagger (2, -19, D:4) a +4 spear (4, -23, D:4) a +0 club (21, 4, D:4) a +0 club (26, -27, D:4) 20 sling bullets (31, 12, D:4) a +0 club (31, 17, D:4) a +0 dagger (32, -12, D:4) a +0 hand axe (36, 8, D:4) a +0 dagger a +0 robe a +0 dagger (41, 3, D:4) a +0 giant spiked club (42, 6, D:4) a +0 dagger (45, -11, D:4) a +0 club (49, -15, D:4) a +0 club (53, -2, D:4) a +0 club a +0 ring mail Level 5 of the Dungeon (5, 17, D:5) a +0 hand axe (13, -16, D:5) a +2 flail of protection a +0 ring mail (17, 2, D:5) 19 arrows (18, 7, D:5) a +0 shortbow 18 arrows a centaur corpse (33, -2, D:5) a +0 giant club (34, -11, D:5) a +0 war axe (35, -14, D:5) a +2 helmet (45, -16, D:5) a +0 chain mail (50, 3, D:5) a +0 spear (52, -2, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 tower shield (1, -28, D:6) a +2 flail of protection (5, -4, D:6) a +0 ring mail a +0 whip (5, -3, D:6) a +0 hand axe (6, -3, D:6) a +0 flail (8, -2, D:6) a +0 club an orc skeleton (10, -19, D:6) 18 sling bullets (11, -13, D:6) a +0 robe (18, -21, D:6) a +0 club (28, -32, D:6) 20 gold pieces (30, 4, D:6) a +0 quarterstaff the Ecumenical Temple