MirrMurr Level 1 of the Dungeon (1, 8, D:1) a +0 club (9, -1, D:1) 21 bolts (15, 14, D:1) a +0 short sword (27, -23, D:1) a +0 robe (28, -15, D:1) 22 sling bullets (35, 10, D:1) a +0 dagger (41, -26, D:1) a staff of death (41, 5, D:1) a +0 hunting sling (46, 6, D:1) a +0 club (48, -4, D:1) a +0 ring mail (55, 10, D:1) a +1 dagger Level 2 of the Dungeon (9, 0, D:2) a +0 short sword (9, 5, D:2) a +0 giant club (30, -12, D:2) a +0 short sword (42, -2, D:2) a +0 helmet (53, -21, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (19, 5, D:3) a +1 whip of flaming a +0 robe 30 bolts (40, 30, D:3) a +0 club a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 19, D:4) 8 bolts (10, 15, D:4) a +0 flail (12, -9, D:4) a +0 dagger (15, -5, D:4) a +0 pair of gloves (18, 2, D:4) a +0 club (19, -13, D:4) a scroll of noise (36, 9, D:4) 7 arrows (38, 33, D:4) a +0 long sword (48, 36, D:4) 20 bolts (53, 5, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (2, 0, D:5) a +0 mace a +0 club (2, 1, D:5) a +0 chain mail (18, -6, D:5) a +0 spear (20, 3, D:5) a +0 spear (22, -12, D:5) a +0 halberd (22, -2, D:5) a +0 whip (23, 6, D:5) a +0 halberd (28, 6, D:5) a +0 great mace (33, -3, D:5) a +0 leather armour (35, -8, D:5) 32 sling bullets (39, -6, D:5) 18 sling bullets (43, 12, D:5) the +1 leather armour "Esesina" {+Blink Str+7 Dex-5} Str: It affects your strength (+7). Dex: It affects your dexterity (-5). +Blink: It lets you blink. (46, 14, D:5) a +0 mace a +0 leather armour (47, 14, D:5) a +0 dagger a +0 dagger a +0 robe (47, 26, D:5) a +0 giant spiked club (48, 14, D:5) a +0 club a +0 ring mail (49, 14, D:5) a +0 whip (63, 30, D:5) a +2 dire flail of protection a +0 scale mail (64, 28, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (2, -24, D:6) a +0 pair of boots (3, -4, D:6) 22 arrows a +0 shortbow (6, -26, D:6) a +0 chain mail (10, -12, D:6) a -2 mace of draining (12, -16, D:6) a -3 mace (14, -17, D:6) a -3 war axe a -2 long sword a -1 short sword a -1 eveningstar (14, -5, D:6) a +0 robe (14, -4, D:6) a +0 robe (15, -15, D:6) an adder corpse (skeletalised by now) (16, -9, D:6) a +0 shortbow 21 arrows a centaur corpse (skeletalised by now) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (16, -5, D:6) a +5 spear (17, -3, D:6) a +0 war axe (20, -2, D:6) a +0 war axe (21, -2, D:6) a +0 robe (26, 0, D:6) a +0 robe (26, 1, D:6) a +3 flail (28, 3, D:6) a +0 robe (37, -19, D:6) a +0 shortbow 22 arrows Level 7 of the Dungeon (3, -6, D:7) a water moccasin corpse (9, -5, D:7) a +1 scimitar (9, -4, D:7) a +0 robe (10, -6, D:7) a scroll of acquirement (13, -5, D:7) a +1 hand axe of freezing (16, -5, D:7) a scroll of fear the Ecumenical Temple