MirrMurr Level 1 of the Dungeon (3, -32, D:1) a +0 mace (6, 4, D:1) a +0 glaive (23, 12, D:1) a +2 helmet (38, -35, D:1) a +0 robe (38, -9, D:1) a +0 club (42, -43, D:1) a +0 leather armour (43, 15, D:1) a +0 short sword (44, 4, D:1) a +0 club (46, -22, D:1) a +0 club (60, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 flail of protection (0, 1, D:2) a +0 whip (10, -7, D:2) a +0 flail a +0 ring mail (13, -8, D:2) a +0 halberd (18, 9, D:2) a +0 dagger (26, 2, D:2) the +1 plate armour of Duty {rPois MP+9 Dex+3} Dex: It affects your dexterity (+3). rPois: It protects you from poison. MP: It affects your magic capacity (+9). (27, 5, D:2) a +0 short sword (36, -13, D:2) a +0 dagger (47, 17, D:2) a frilled lizard corpse (skeletalised by now) (59, -35, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) 4 gold pieces (2, -1, D:3) a +0 whip an orc corpse (3, 11, D:3) a +0 hand axe (8, -8, D:3) a quokka corpse (11, -7, D:3) a +0 flail (still there?) an orc corpse (still there?) (15, -9, D:3) a +0 dagger a kobold corpse (22, -13, D:3) a +0 falchion (still there?) a boomerang (still there?) (26, 1, D:3) a ball python corpse