MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 pair of gloves (11, 35, D:1) a +0 short sword (17, 27, D:1) a +0 dagger (24, 13, D:1) a +0 leather armour (28, 14, D:1) a +0 club (30, 50, D:1) a frilled lizard corpse (31, 47, D:1) a +0 leather armour (36, 26, D:1) a +0 ring mail (38, 15, D:1) a +0 dagger (38, 26, D:1) a +0 club (39, 42, D:1) a +0 short sword (44, 39, D:1) a +0 whip (46, 39, D:1) a +0 dagger (50, 32, D:1) a +0 dagger (50, 34, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +9 short sword "Teet" {vorpal, Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). (5, 6, D:2) a hobgoblin corpse (12, -14, D:2) a +0 leather armour (15, -10, D:2) a +2 pair of boots (22, -19, D:2) a hobgoblin corpse (27, -12, D:2) the +6 hunting sling of Luxury {speed, rElec MP+9 Str-2 Dex+8} Attacks with this weapon are significantly faster. Str: It affects your strength (-2). Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (37, -9, D:2) a +0 club a goblin corpse (39, -12, D:2) 6 gold pieces