MirrMurr Level 1 of the Dungeon (9, 6, D:1) a +0 long sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail of poison resistance (8, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -15, D:3) a +0 dagger (4, 1, D:3) a +0 mace (5, -26, D:3) a +0 club (12, -12, D:3) a +3 spear (14, 10, D:3) a +0 flail (24, -14, D:3) a +0 whip (26, -14, D:3) a +0 short sword (28, -18, D:3) a +0 spear (30, -12, D:3) a +0 whip (42, -13, D:3) a +0 trident (45, 20, D:3) 3 large rocks Level 4 of the Dungeon [Shop] Irytunt's Magic Scroll Shoppe a scroll of identify (28 gold) a scroll of immolation (49 gold) a scroll of immolation (49 gold) a scroll of fog (28 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) (7, 38, D:4) a +0 whip (13, -3, D:4) a +0 club (13, 9, D:4) a +0 mace (13, 12, D:4) a +0 dagger (16, 25, D:4) a scroll of amnesia (23, 23, D:4) the +6 quarterstaff of the Stopping Seeker {spect, MP+9 Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). (26, 29, D:4) a +0 dagger (28, 17, D:4) a +0 club (29, 6, D:4) a +0 club (30, 36, D:4) a +0 quarterstaff Level 5 of the Dungeon (2, 4, D:5) a +0 scale mail (5, -21, D:5) a +0 club a +0 leather armour (15, -13, D:5) a +0 leather armour (31, -6, D:5) an amulet of guardian spirit (55, -20, D:5) a +0 shortbow Level 6 of the Dungeon (29, 5, D:6) 20 gold pieces (38, 5, D:6) a scorpion corpse (45, 11, D:6) a +0 hand axe (52, 34, D:6) a +0 club an orc corpse (skeletalised by now) (52, 35, D:6) a +0 falchion a +0 leather armour a +0 dagger a +0 robe an orc corpse an orc corpse (skeletalised by now) (53, 36, D:6) a +3 whip (59, 32, D:6) a staff of death