MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -33, D:1) a +0 club (5, 1, D:1) a +0 club (17, 9, D:1) a +0 spear (20, -31, D:1) a ring of magical power (30, -45, D:1) a +0 dagger (40, -35, D:1) a +0 whip (48, -31, D:1) a +0 leather armour (52, -1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, 18, D:2) a +0 club (25, 1, D:2) a +0 ring mail (37, 1, D:2) a +0 dagger (43, 24, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (2, -5, D:3) a +0 dagger a +0 ring mail (30, 3, D:3) a +0 short sword (31, -11, D:3) a +0 dagger (33, 17, D:3) a +0 dagger (38, 22, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (5, 36, D:4) a +0 robe a +0 dagger a +0 whip (7, 35, D:4) a +0 robe a +0 dagger (12, -12, D:4) a +0 whip (14, 30, D:4) a +0 giant club (25, 32, D:4) a +0 trident (29, 0, D:4) a +0 club a +0 flail (30, -2, D:4) a +0 spear (30, -1, D:4) a +0 whip a +0 robe (30, 0, D:4) a +0 club (31, 9, D:4) a +0 scale mail (33, -8, D:4) a +0 club (44, 23, D:4) a +0 flail (46, 18, D:4) a book of Flames (48, 28, D:4) a +0 robe a +4 dagger of protection (55, 17, D:4) 4 large rocks (57, 34, D:4) a staff of air Level 5 of the Dungeon [Shop] Bochem's General Store a +0 rapier of draining (92 gold) a scroll of identify (20 gold) a scroll of blinking (75 gold) a +0 sling (15 gold) a potion of lignification (30 gold) a wand of charming (1) (24 gold) 7 stones (7 gold) a +0 flail (35 gold) [Shop] Loyb's Hydra Hut a +1 lajatang of flaming (340 gold) a +2 broad axe of flaming (192 gold) a +2 shortbow of freezing (174 gold) a +1 scimitar of flaming (142 gold) a +4 battleaxe of flaming (337 gold) a +2 halberd of flaming (192 gold) a +1 great sword of flaming (187 gold) (4, -6, D:5) a +0 war axe a +0 robe (6, -18, D:5) a +0 leather armour (12, 15, D:5) a +0 flail (13, 12, D:5) a +0 club (13, 13, D:5) a +0 halberd a +0 club (38, -12, D:5) a +0 hand axe (41, -13, D:5) a +0 club a +0 scale mail (42, -12, D:5) a +0 club (43, -13, D:5) a +0 battleaxe a +0 plate armour (49, -28, D:5) a +0 hand axe (55, -18, D:5) a +0 dagger a +0 robe (55, -17, D:5) a +0 giant spiked club (55, -8, D:5) a scroll of torment (55, 2, D:5) a +0 spear (56, -18, D:5) a +0 dagger a +0 robe (59, -14, D:5) a +0 sling (62, 15, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 trident a +0 robe (4, -35, D:6) a +0 rapier (4, -18, D:6) a +0 quarterstaff (14, -21, D:6) a yak skeleton (16, -22, D:6) a +0 dagger a yak skeleton (16, -20, D:6) a +0 club a +0 chain mail (17, -12, D:6) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (23, -7, D:6) a +0 dire flail a +0 robe (23, -6, D:6) a +0 trident a +0 robe (23, 3, D:6) a +0 leather armour a +0 hand axe a +0 hand axe a +0 club (23, 4, D:6) a +0 robe a +0 dagger (28, -20, D:6) a +0 robe a +0 falchion (31, -22, D:6) a +0 robe a +4 war axe (39, -20, D:6) a +0 war axe (43, -20, D:6) a +0 halberd a +0 robe (44, -20, D:6) a +1 hand axe of electrocution a +0 robe (45, -11, D:6) a +0 war axe (47, -3, D:6) a +0 scale mail (58, -18, D:6) a +4 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 spear (0, 3, D:7) a +4 halberd (2, 10, D:7) a +0 spear (21, 25, D:7) 12 gold pieces (24, 22, D:7) a killer bee corpse (24, 26, D:7) a +0 whip (25, 26, D:7) 4 gold pieces (25, 27, D:7) a +0 club an orc corpse (27, 23, D:7) a +0 robe (27, 31, D:7) a +0 whip an orc corpse (28, 27, D:7) a +0 war axe (28, 29, D:7) a bullfrog corpse (31, 22, D:7) a wand of polymorph (14) (34, 25, D:7) 15 gold pieces (34, 27, D:7) 12 gold pieces Level 8 of the Dungeon (0, 0, D:8) a +1 scimitar of flaming a +0 robe (2, 11, D:8) a +0 shortbow (3, 3, D:8) a +0 short sword a +0 robe (4, 3, D:8) a +0 mace a +0 robe (5, 3, D:8) a +0 hand axe a +0 robe (20, 15, D:8) 3 large rocks (27, 1, D:8) a +0 hand axe (27, 2, D:8) a +0 war axe a +0 scale mail (31, 32, D:8) a +0 hand axe