MirrMurr Level 1 of the Dungeon (13, -20, D:1) a +0 dagger (13, -12, D:1) a +0 spear (14, -4, D:1) a +0 morningstar (15, -22, D:1) a +0 short sword (22, 24, D:1) a +2 short sword of protection (26, -13, D:1) a +0 spear (44, 19, D:1) a +0 club (49, -5, D:1) a +0 short sword (50, 12, D:1) a +0 plate armour (53, 6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +2 hand axe of electrocution (14, -14, D:2) a +0 club (22, -15, D:2) a +0 club (33, 8, D:2) a +2 flail of holy wrath an orc corpse (skeletalised by now) (37, -2, D:2) a +0 leather armour (40, 4, D:2) a +0 dagger (42, 7, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 13, D:3) a +0 rapier (7, 30, D:3) a +0 sling (13, 10, D:3) a +0 club (13, 22, D:3) a +0 whip of venom a +0 dagger a goblin skeleton (16, 25, D:3) a +0 halberd (19, 17, D:3) a +0 falchion (21, 8, D:3) a +0 spear a +0 halberd of protection a gnoll skeleton (21, 9, D:3) an adder skeleton