MirrMurr Level 1 of the Dungeon (7, 6, D:1) a +0 dagger (7, 20, D:1) a +0 club (12, 36, D:1) a +0 dagger (15, 6, D:1) a +0 short sword (16, 2, D:1) a +3 dagger of venom (28, 18, D:1) a +0 whip (29, -3, D:1) a +0 leather armour (39, -6, D:1) a +2 dagger of protection (39, 16, D:1) a +0 short sword (47, 34, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (0, 5, D:2) 6 gold pieces (4, 6, D:2) a +0 club a ring of fire 11 gold pieces a goblin corpse (22, -16, D:2) a +0 dagger (24, -14, D:2) a +0 dagger (24, 0, D:2) a +0 dagger a kobold corpse (30, -18, D:2) a +0 dagger (35, -15, D:2) a +0 dagger (38, -13, D:2) a +0 quarterstaff (44, -12, D:2) a +0 whip (45, -29, D:2) a +0 leather armour (45, -28, D:2) a quokka corpse (skeletalised by now) (45, -12, D:2) a +0 short sword (46, -13, D:2) a rat corpse (skeletalised by now)