MirrMurr Level 1 of the Dungeon (5, -10, D:1) a +0 dagger (6, -12, D:1) a +0 long sword (21, 16, D:1) a +0 ring mail (25, 6, D:1) a +0 flail (27, 6, D:1) a +0 ring mail (27, 8, D:1) a +0 dagger (29, 8, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Vott's Weapon Emporium a +0 club (14 gold) the +7 quarterstaff of Karma {protect, *Corrode rElec Int+4 SInv} (851 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. a +0 hand axe (42 gold) 6 boomerangs (42 gold) a +0 spear (42 gold) a +0 spear (42 gold) 5 stones (7 gold) a +0 rapier (56 gold) a +0 sling (21 gold) (3, -7, D:2) a hobgoblin corpse (skeletalised by now) (9, 23, D:2) a ball python corpse (skeletalised by now) (12, -4, D:2) an adder corpse (skeletalised by now) (13, 48, D:2) a +0 club a goblin corpse (15, 50, D:2) a +0 club (16, 39, D:2) a +0 plate armour (18, 17, D:2) a +0 leather armour (20, 13, D:2) a +0 hand axe (24, 3, D:2) a +0 short sword (24, 39, D:2) a rat corpse (25, 3, D:2) a +0 war axe (28, 3, D:2) a +0 short sword (31, 42, D:2) a +0 club (31, 43, D:2) a hobgoblin corpse (57, 30, D:2) a +0 short sword a kobold corpse