MirrMurr Level 1 of the Dungeon (0, 0, D:1) 9 gold pieces (2, 4, D:1) a +0 ring mail (2, 8, D:1) a +0 scale mail (3, 0, D:1) 13 gold pieces (14, 18, D:1) a +0 short sword (16, 4, D:1) a scroll of identify (17, 13, D:1) a +0 ring mail (17, 27, D:1) a +0 robe (21, 30, D:1) a +0 pair of gloves (30, 28, D:1) a scroll of blinking (45, 34, D:1) 10 gold pieces Level 2 of the Dungeon (0, 0, D:2) 4 gold pieces (6, -4, D:2) a +0 whip (9, -4, D:2) a +0 dagger a +0 chain mail (11, -1, D:2) a +0 hand axe (14, -3, D:2) a bat corpse (skeletalised by now) (15, 7, D:2) a +0 long sword (17, 6, D:2) 6 large rocks (36, 3, D:2) a +0 club (43, -9, D:2) a +0 dagger (55, 14, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, 2, D:3) a +0 whip a kobold corpse (6, 0, D:3) a +0 club (14, 3, D:3) a potion of curing Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (7, -4, D:4) a +0 sling a +0 club (15, 7, D:4) a scroll of teleportation (19, 10, D:4) a scroll of identify