MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (18, 30, D:1) a +0 dagger (33, 22, D:1) a +0 short sword (38, 24, D:1) a +0 club (40, 4, D:1) a +0 dagger (44, 33, D:1) a +0 club (46, 29, D:1) a +0 robe (58, 1, D:1) a +0 club Level 2 of the Dungeon (3, 11, D:2) a +0 quarterstaff (4, 15, D:2) a +0 falchion (9, -20, D:2) a bat corpse (17, -3, D:2) a +0 hand axe (19, -18, D:2) a worm corpse (25, -18, D:2) the felid corpse of Natasha (27, 20, D:2) a +0 dagger a kobold corpse (skeletalised by now) (33, -6, D:2) a +0 whip (35, -17, D:2) a +0 mace (36, -19, D:2) a +0 leather armour (40, -21, D:2) a staff of conjuration (43, -20, D:2) 3 javelins (46, 8, D:2) a +0 robe (54, 8, D:2) a bat corpse (skeletalised by now) (55, 2, D:2) a +0 sling a +0 dagger (55, 4, D:2) a frilled lizard corpse (skeletalised by now) (56, -5, D:2) a +0 robe